mesa: remove remnants of GL_MESA_shader_debug
This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -2086,26 +2086,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
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#if GL_ARB_shader_objects
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#ifndef GL_MESA_shader_debug
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#define GL_MESA_shader_debug 1
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#define GL_DEBUG_OBJECT_MESA 0x8759
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#define GL_DEBUG_PRINT_MESA 0x875A
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#define GL_DEBUG_ASSERT_MESA 0x875B
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GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
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GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
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GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
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GLsizei *length, GLcharARB *debugLog);
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GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
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#endif /* GL_MESA_shader_debug */
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#endif /* GL_ARB_shader_objects */
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/*
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* ???. GL_MESA_packed_depth_stencil
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* XXX obsolete
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