radv: print NIR before LLVM IR and disassembly
It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.
Fixes: f0a2bbd1a4
(radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -1810,6 +1810,14 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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radv_link_shaders(pipeline, nir);
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radv_link_shaders(pipeline, nir);
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
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continue;
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if (modules[i])
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nir_print_shader(nir[i], stderr);
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}
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if (nir[MESA_SHADER_FRAGMENT]) {
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if (nir[MESA_SHADER_FRAGMENT]) {
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if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
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if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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@@ -1894,13 +1902,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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free(codes[i]);
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free(codes[i]);
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if (modules[i]) {
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if (modules[i] && !pipeline->device->trace_bo)
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if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
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ralloc_free(nir[i]);
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nir_print_shader(nir[i], stderr);
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if (!pipeline->device->trace_bo)
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ralloc_free(nir[i]);
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}
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}
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}
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if (fs_m.nir)
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if (fs_m.nir)
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