radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-10-24 17:23:43 +02:00
parent 5bfbab2fdc
commit 9711979df0

View File

@@ -1810,6 +1810,14 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
radv_link_shaders(pipeline, nir);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
continue;
if (modules[i])
nir_print_shader(nir[i], stderr);
}
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
@@ -1894,13 +1902,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
if (modules[i]) {
if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
nir_print_shader(nir[i], stderr);
if (!pipeline->device->trace_bo)
ralloc_free(nir[i]);
}
if (modules[i] && !pipeline->device->trace_bo)
ralloc_free(nir[i]);
}
if (fs_m.nir)