mesa/st: merge st buffer object into GL
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14133>
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@@ -44,8 +44,7 @@ static void
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st_binding_to_sb(struct gl_buffer_binding *binding,
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struct pipe_shader_buffer *sb)
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{
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struct st_buffer_object *st_obj =
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st_buffer_object(binding->BufferObject);
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struct gl_buffer_object *st_obj = binding->BufferObject;
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if (st_obj && st_obj->buffer) {
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sb->buffer = st_obj->buffer;
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