mesa: re-org texgen state

New gl_texgen struct allows quite a bit of code reduction.
This commit is contained in:
Brian Paul
2009-02-21 13:23:04 -07:00
parent 5b354d39d4
commit 9705cff203
10 changed files with 295 additions and 568 deletions

View File

@@ -206,28 +206,28 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
/* state[2] is the texgen attribute */
switch (state[2]) {
case STATE_TEXGEN_EYE_S:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
return;
case STATE_TEXGEN_EYE_T:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
return;
case STATE_TEXGEN_EYE_R:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
return;
case STATE_TEXGEN_EYE_Q:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
return;
case STATE_TEXGEN_OBJECT_S:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_T:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_R:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_Q:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
return;
default:
_mesa_problem(ctx, "Invalid texgen state in fetch_state");