glsl_to_tgsi: do fewer optimizations with GLSLOptimizeConservatively
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -6768,6 +6768,55 @@ get_mesa_program(struct gl_context *ctx,
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return prog;
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}
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/* See if there are unsupported control flow statements. */
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class ir_control_flow_info_visitor : public ir_hierarchical_visitor {
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private:
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const struct gl_shader_compiler_options *options;
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public:
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ir_control_flow_info_visitor(const struct gl_shader_compiler_options *options)
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: options(options),
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unsupported(false)
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{
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}
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virtual ir_visitor_status visit_enter(ir_function *ir)
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{
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/* Other functions are skipped (same as glsl_to_tgsi). */
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if (strcmp(ir->name, "main") == 0)
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return visit_continue;
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return visit_continue_with_parent;
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}
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virtual ir_visitor_status visit_enter(ir_call *ir)
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{
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if (!ir->callee->is_intrinsic()) {
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unsupported = true; /* it's a function call */
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return visit_stop;
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}
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return visit_continue;
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}
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virtual ir_visitor_status visit_enter(ir_return *ir)
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{
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if (options->EmitNoMainReturn) {
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unsupported = true;
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return visit_stop;
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}
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return visit_continue;
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}
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bool unsupported;
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};
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static bool
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has_unsupported_control_flow(exec_list *ir,
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const struct gl_shader_compiler_options *options)
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{
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ir_control_flow_info_visitor visitor(options);
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visit_list_elements(&visitor, ir);
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return visitor.unsupported;
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}
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extern "C" {
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@@ -6787,7 +6836,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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bool progress;
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exec_list *ir = prog->_LinkedShaders[i]->ir;
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gl_shader_stage stage = prog->_LinkedShaders[i]->Stage;
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const struct gl_shader_compiler_options *options =
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@@ -6871,14 +6919,24 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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lower_discard(ir);
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}
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do {
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progress = do_common_optimization(ir, true, true, options,
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ctx->Const.NativeIntegers);
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progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
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options->MaxIfDepth, if_threshold) ||
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progress;
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} while (progress);
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if (ctx->Const.GLSLOptimizeConservatively) {
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/* Do it once and repeat only if there's unsupported control flow. */
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do {
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do_common_optimization(ir, true, true, options,
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ctx->Const.NativeIntegers);
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lower_if_to_cond_assign((gl_shader_stage)i, ir,
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options->MaxIfDepth, if_threshold);
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} while (has_unsupported_control_flow(ir, options));
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} else {
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/* Repeat it until it stops making changes. */
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bool progress;
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do {
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progress = do_common_optimization(ir, true, true, options,
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ctx->Const.NativeIntegers);
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progress |= lower_if_to_cond_assign((gl_shader_stage)i, ir,
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options->MaxIfDepth, if_threshold);
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} while (progress);
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}
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validate_ir_tree(ir);
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}
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