radv/gfx10: use the correct target machine for Wave32
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -1159,7 +1159,8 @@ shader_variant_compile(struct radv_device *device,
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radv_init_llvm_once();
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radv_init_llvm_compiler(&ac_llvm,
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thread_compiler,
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chip_family, tm_options);
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chip_family, tm_options,
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radv_get_shader_wave_size(device->physical_device, stage));
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if (gs_copy_shader) {
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assert(shader_count == 1);
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radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
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