gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
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@@ -158,7 +158,7 @@ find_translated_vp(struct st_context *st,
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/*
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* Translate fragment program if needed.
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*/
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if (!stfp->fs) {
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if (!stfp->cso) {
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GLuint inAttr, numIn = 0;
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for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
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@@ -179,7 +179,7 @@ find_translated_vp(struct st_context *st,
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stfp->input_to_slot,
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stfp->tokens,
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ST_MAX_SHADER_TOKENS);
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assert(stfp->fs);
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assert(stfp->cso);
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}
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@@ -227,7 +227,7 @@ find_translated_vp(struct st_context *st,
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if (fpInAttrib >= 0) {
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GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
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if (fpInSlot != ~0) {
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GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot];
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GLuint vpOutSlot = stfp->cso->state.input_map[fpInSlot];
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xvp->output_to_slot[outAttr] = vpOutSlot;
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numVpOuts++;
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}
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@@ -300,7 +300,7 @@ update_linkage( struct st_context *st )
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st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data);
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st->fp = stfp;
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st->state.fs = stfp->fs;
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st->state.fs = stfp->cso;
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st->pipe->bind_fs_state(st->pipe, st->state.fs->data);
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st->vertex_result_to_slot = xvp->output_to_slot;
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@@ -341,7 +341,7 @@ clear_with_quad(GLcontext *ctx,
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if (!stfp) {
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stfp = make_frag_shader(st);
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}
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pipe->bind_fs_state(pipe, stfp->fs->data);
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pipe->bind_fs_state(pipe, stfp->cso->data);
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}
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/* vertex shader state: color/position pass-through */
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@@ -665,7 +665,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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}
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/* fragment shader state: TEX lookup program */
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pipe->bind_fs_state(pipe, stfp->fs->data);
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pipe->bind_fs_state(pipe, stfp->cso->data);
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/* vertex shader state: position + texcoord pass-through */
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pipe->bind_vs_state(pipe, stvp->cso->data);
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@@ -168,10 +168,10 @@ static void st_program_string_notify( GLcontext *ctx,
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stfp->serialNo++;
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if (stfp->fs) {
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if (stfp->cso) {
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/* free the TGSI code */
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// cso_delete(stfp->vs);
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stfp->fs = NULL;
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stfp->cso = NULL;
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}
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stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
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@@ -253,7 +253,7 @@ st_render_mipmap(struct st_context *st,
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pipe->bind_rasterizer_state(pipe, st->gen_mipmap.rasterizer_cso);
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/* bind shaders */
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pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->fs->data);
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pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->cso->data);
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pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->cso->data);
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/*
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@@ -420,7 +420,7 @@ st_translate_fragment_program(struct st_context *st,
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fs.tokens = tokensOut;
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cso = st_cached_fs_state(st, &fs);
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stfp->fs = cso;
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stfp->cso = cso;
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if (0)
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_mesa_print_program(&stfp->Base.Base);
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@@ -62,7 +62,7 @@ struct st_fragment_program
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struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
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/** Pointer to the corresponding cached shader */
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const struct cso_fragment_shader *fs;
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const struct cso_fragment_shader *cso;
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GLuint param_state;
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