gallium: rename st_fragment_program's fs field to cso to match st_vertex_program

This commit is contained in:
Brian
2008-02-12 16:10:11 -07:00
parent 6d53b8f423
commit 9677336845
7 changed files with 11 additions and 11 deletions

View File

@@ -158,7 +158,7 @@ find_translated_vp(struct st_context *st,
/* /*
* Translate fragment program if needed. * Translate fragment program if needed.
*/ */
if (!stfp->fs) { if (!stfp->cso) {
GLuint inAttr, numIn = 0; GLuint inAttr, numIn = 0;
for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) { for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
@@ -179,7 +179,7 @@ find_translated_vp(struct st_context *st,
stfp->input_to_slot, stfp->input_to_slot,
stfp->tokens, stfp->tokens,
ST_MAX_SHADER_TOKENS); ST_MAX_SHADER_TOKENS);
assert(stfp->fs); assert(stfp->cso);
} }
@@ -227,7 +227,7 @@ find_translated_vp(struct st_context *st,
if (fpInAttrib >= 0) { if (fpInAttrib >= 0) {
GLuint fpInSlot = stfp->input_to_slot[fpInAttrib]; GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
if (fpInSlot != ~0) { if (fpInSlot != ~0) {
GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot]; GLuint vpOutSlot = stfp->cso->state.input_map[fpInSlot];
xvp->output_to_slot[outAttr] = vpOutSlot; xvp->output_to_slot[outAttr] = vpOutSlot;
numVpOuts++; numVpOuts++;
} }
@@ -300,7 +300,7 @@ update_linkage( struct st_context *st )
st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data); st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data);
st->fp = stfp; st->fp = stfp;
st->state.fs = stfp->fs; st->state.fs = stfp->cso;
st->pipe->bind_fs_state(st->pipe, st->state.fs->data); st->pipe->bind_fs_state(st->pipe, st->state.fs->data);
st->vertex_result_to_slot = xvp->output_to_slot; st->vertex_result_to_slot = xvp->output_to_slot;

View File

@@ -341,7 +341,7 @@ clear_with_quad(GLcontext *ctx,
if (!stfp) { if (!stfp) {
stfp = make_frag_shader(st); stfp = make_frag_shader(st);
} }
pipe->bind_fs_state(pipe, stfp->fs->data); pipe->bind_fs_state(pipe, stfp->cso->data);
} }
/* vertex shader state: color/position pass-through */ /* vertex shader state: color/position pass-through */

View File

@@ -665,7 +665,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
} }
/* fragment shader state: TEX lookup program */ /* fragment shader state: TEX lookup program */
pipe->bind_fs_state(pipe, stfp->fs->data); pipe->bind_fs_state(pipe, stfp->cso->data);
/* vertex shader state: position + texcoord pass-through */ /* vertex shader state: position + texcoord pass-through */
pipe->bind_vs_state(pipe, stvp->cso->data); pipe->bind_vs_state(pipe, stvp->cso->data);

View File

@@ -168,10 +168,10 @@ static void st_program_string_notify( GLcontext *ctx,
stfp->serialNo++; stfp->serialNo++;
if (stfp->fs) { if (stfp->cso) {
/* free the TGSI code */ /* free the TGSI code */
// cso_delete(stfp->vs); // cso_delete(stfp->vs);
stfp->fs = NULL; stfp->cso = NULL;
} }
stfp->param_state = stfp->Base.Base.Parameters->StateFlags; stfp->param_state = stfp->Base.Base.Parameters->StateFlags;

View File

@@ -253,7 +253,7 @@ st_render_mipmap(struct st_context *st,
pipe->bind_rasterizer_state(pipe, st->gen_mipmap.rasterizer_cso); pipe->bind_rasterizer_state(pipe, st->gen_mipmap.rasterizer_cso);
/* bind shaders */ /* bind shaders */
pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->fs->data); pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->cso->data);
pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->cso->data); pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->cso->data);
/* /*

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@@ -420,7 +420,7 @@ st_translate_fragment_program(struct st_context *st,
fs.tokens = tokensOut; fs.tokens = tokensOut;
cso = st_cached_fs_state(st, &fs); cso = st_cached_fs_state(st, &fs);
stfp->fs = cso; stfp->cso = cso;
if (0) if (0)
_mesa_print_program(&stfp->Base.Base); _mesa_print_program(&stfp->Base.Base);

View File

@@ -62,7 +62,7 @@ struct st_fragment_program
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
/** Pointer to the corresponding cached shader */ /** Pointer to the corresponding cached shader */
const struct cso_fragment_shader *fs; const struct cso_fragment_shader *cso;
GLuint param_state; GLuint param_state;