glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because it is not used in a shader with the main function. But these out vars can be referenced on later stages which can lead to further linking errors. Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
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committed by
Timothy Arceri

parent
5a1c23d150
commit
966a797e43
@@ -2187,6 +2187,40 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
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}
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}
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/**
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* Link all out variables on a single stage which are not
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* directly used in a shader with the main function.
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*/
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static void
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link_output_variables(struct gl_linked_shader *linked_shader,
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struct gl_shader **shader_list,
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unsigned num_shaders)
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{
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struct glsl_symbol_table *symbols = linked_shader->symbols;
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for (unsigned i = 0; i < num_shaders; i++) {
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/* Skip shader object with main function */
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if (shader_list[i]->symbols->get_function("main"))
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continue;
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foreach_in_list(ir_instruction, ir, shader_list[i]->ir) {
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if (ir->ir_type != ir_type_variable)
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continue;
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ir_variable *const var = (ir_variable *) ir;
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if (var->data.mode == ir_var_shader_out &&
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!symbols->get_variable(var->name)) {
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symbols->add_variable(var);
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linked_shader->ir->push_head(var);
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}
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}
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}
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return;
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}
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/**
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* Combine a group of shaders for a single stage to generate a linked shader
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@@ -2352,6 +2386,9 @@ link_intrastage_shaders(void *mem_ctx,
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return NULL;
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}
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if (linked->Stage != MESA_SHADER_FRAGMENT)
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link_output_variables(linked, shader_list, num_shaders);
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/* Make a pass over all variable declarations to ensure that arrays with
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* unspecified sizes have a size specified. The size is inferred from the
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* max_array_access field.
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