glsl: Retire the non-NIR GLSL linking paths.

Now that we have only GLSL->NIR as a path in the frontend, we can rely on
the NIR linking support.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
This commit is contained in:
Emma Anholt
2022-03-23 17:22:08 -07:00
committed by Marge Bot
parent 7221cc7657
commit 9617184bc2
13 changed files with 0 additions and 3616 deletions

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@@ -1,354 +0,0 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glsl_parser_extras.h"
#include "ir.h"
#include "ir_uniform.h"
#include "linker.h"
#include "main/errors.h"
#include "main/macros.h"
#include "main/consts_exts.h"
#include "main/shader_types.h"
namespace {
/*
* Atomic counter uniform as seen by the program.
*/
struct active_atomic_counter_uniform {
unsigned uniform_loc;
ir_variable *var;
};
/*
* Atomic counter buffer referenced by the program. There is a one
* to one correspondence between these and the objects that can be
* queried using glGetActiveAtomicCounterBufferiv().
*/
struct active_atomic_buffer {
active_atomic_buffer()
: uniforms(0), num_uniforms(0), stage_counter_references(), size(0)
{}
~active_atomic_buffer()
{
free(uniforms);
}
void push_back(unsigned uniform_loc, ir_variable *var)
{
active_atomic_counter_uniform *new_uniforms;
new_uniforms = (active_atomic_counter_uniform *)
realloc(uniforms, sizeof(active_atomic_counter_uniform) *
(num_uniforms + 1));
if (new_uniforms == NULL) {
_mesa_error_no_memory(__func__);
return;
}
uniforms = new_uniforms;
uniforms[num_uniforms].uniform_loc = uniform_loc;
uniforms[num_uniforms].var = var;
num_uniforms++;
}
active_atomic_counter_uniform *uniforms;
unsigned num_uniforms;
unsigned stage_counter_references[MESA_SHADER_STAGES];
unsigned size;
};
int
cmp_actives(const void *a, const void *b)
{
const active_atomic_counter_uniform *const first = (active_atomic_counter_uniform *) a;
const active_atomic_counter_uniform *const second = (active_atomic_counter_uniform *) b;
return int(first->var->data.offset) - int(second->var->data.offset);
}
bool
check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
{
return ((x->data.offset >= y->data.offset &&
x->data.offset < y->data.offset + y->type->atomic_size()) ||
(y->data.offset >= x->data.offset &&
y->data.offset < x->data.offset + x->type->atomic_size()));
}
void
process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
unsigned *uniform_loc, ir_variable *var,
active_atomic_buffer *const buffers,
unsigned *num_buffers, int *offset,
const unsigned shader_stage)
{
/* FIXME: Arrays of arrays get counted separately. For example:
* x1[3][3][2] = 9 uniforms, 18 atomic counters
* x2[3][2] = 3 uniforms, 6 atomic counters
* x3[2] = 1 uniform, 2 atomic counters
*
* However this code marks all the counters as active even when they
* might not be used.
*/
if (t->is_array() && t->fields.array->is_array()) {
for (unsigned i = 0; i < t->length; i++) {
process_atomic_variable(t->fields.array, prog, uniform_loc,
var, buffers, num_buffers, offset,
shader_stage);
}
} else {
active_atomic_buffer *buf = &buffers[var->data.binding];
gl_uniform_storage *const storage =
&prog->data->UniformStorage[*uniform_loc];
/* If this is the first time the buffer is used, increment
* the counter of buffers used.
*/
if (buf->size == 0)
(*num_buffers)++;
buf->push_back(*uniform_loc, var);
/* When checking for atomic counters we should count every member in
* an array as an atomic counter reference.
*/
if (t->is_array())
buf->stage_counter_references[shader_stage] += t->length;
else
buf->stage_counter_references[shader_stage]++;
buf->size = MAX2(buf->size, *offset + t->atomic_size());
storage->offset = *offset;
*offset += t->atomic_size();
(*uniform_loc)++;
}
}
active_atomic_buffer *
find_active_atomic_counters(const struct gl_constants *consts,
struct gl_shader_program *prog,
unsigned *num_buffers)
{
active_atomic_buffer *const buffers =
new active_atomic_buffer[consts->MaxAtomicBufferBindings];
*num_buffers = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if (var && var->type->contains_atomic()) {
int offset = var->data.offset;
unsigned uniform_loc = var->data.location;
process_atomic_variable(var->type, prog, &uniform_loc,
var, buffers, num_buffers, &offset, i);
}
}
}
for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
if (buffers[i].size == 0)
continue;
qsort(buffers[i].uniforms, buffers[i].num_uniforms,
sizeof(active_atomic_counter_uniform),
cmp_actives);
for (unsigned j = 1; j < buffers[i].num_uniforms; j++) {
/* If an overlapping counter found, it must be a reference to the
* same counter from a different shader stage.
*/
if (check_atomic_counters_overlap(buffers[i].uniforms[j-1].var,
buffers[i].uniforms[j].var)
&& strcmp(buffers[i].uniforms[j-1].var->name,
buffers[i].uniforms[j].var->name) != 0) {
linker_error(prog, "Atomic counter %s declared at offset %d "
"which is already in use.",
buffers[i].uniforms[j].var->name,
buffers[i].uniforms[j].var->data.offset);
}
}
}
return buffers;
}
}
void
link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
active_atomic_buffer *abs =
find_active_atomic_counters(consts, prog, &num_buffers);
prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
num_buffers);
prog->data->NumAtomicBuffers = num_buffers;
unsigned i = 0;
for (unsigned binding = 0;
binding < consts->MaxAtomicBufferBindings;
binding++) {
/* If the binding was not used, skip.
*/
if (abs[binding].size == 0)
continue;
active_atomic_buffer &ab = abs[binding];
gl_active_atomic_buffer &mab = prog->data->AtomicBuffers[i];
/* Assign buffer-specific fields. */
mab.Binding = binding;
mab.MinimumSize = ab.size;
mab.Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint,
ab.num_uniforms);
mab.NumUniforms = ab.num_uniforms;
/* Assign counter-specific fields. */
for (unsigned j = 0; j < ab.num_uniforms; j++) {
ir_variable *const var = ab.uniforms[j].var;
gl_uniform_storage *const storage =
&prog->data->UniformStorage[ab.uniforms[j].uniform_loc];
mab.Uniforms[j] = ab.uniforms[j].uniform_loc;
if (!var->data.explicit_binding)
var->data.binding = i;
storage->atomic_buffer_index = i;
storage->offset = var->data.offset;
storage->array_stride = (var->type->is_array() ?
var->type->without_array()->atomic_size() : 0);
if (!var->type->is_matrix())
storage->matrix_stride = 0;
}
/* Assign stage-specific fields. */
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
if (ab.stage_counter_references[j]) {
mab.StageReferences[j] = GL_TRUE;
num_atomic_buffers[j]++;
} else {
mab.StageReferences[j] = GL_FALSE;
}
}
i++;
}
/* Store a list pointers to atomic buffers per stage and store the index
* to the intra-stage buffer list in uniform storage.
*/
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program;
gl_prog->info.num_abos = num_atomic_buffers[j];
gl_prog->sh.AtomicBuffers =
rzalloc_array(gl_prog, gl_active_atomic_buffer *,
num_atomic_buffers[j]);
unsigned intra_stage_idx = 0;
for (unsigned i = 0; i < num_buffers; i++) {
struct gl_active_atomic_buffer *atomic_buffer =
&prog->data->AtomicBuffers[i];
if (atomic_buffer->StageReferences[j]) {
gl_prog->sh.AtomicBuffers[intra_stage_idx] = atomic_buffer;
for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
intra_stage_idx;
prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
true;
}
intra_stage_idx++;
}
}
}
}
delete [] abs;
assert(i == num_buffers);
}
void
link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(consts, prog, &num_buffers);
unsigned atomic_counters[MESA_SHADER_STAGES] = {};
unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
unsigned total_atomic_counters = 0;
unsigned total_atomic_buffers = 0;
/* Sum the required resources. Note that this counts buffers and
* counters referenced by several shader stages multiple times
* against the combined limit -- That's the behavior the spec
* requires.
*/
for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
if (abs[i].size == 0)
continue;
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
const unsigned n = abs[i].stage_counter_references[j];
if (n) {
atomic_counters[j] += n;
total_atomic_counters += n;
atomic_buffers[j]++;
total_atomic_buffers++;
}
}
}
/* Check that they are within the supported limits. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters)
linker_error(prog, "Too many %s shader atomic counters",
_mesa_shader_stage_to_string(i));
if (atomic_buffers[i] > consts->Program[i].MaxAtomicBuffers)
linker_error(prog, "Too many %s shader atomic counter buffers",
_mesa_shader_stage_to_string(i));
}
if (total_atomic_counters > consts->MaxCombinedAtomicCounters)
linker_error(prog, "Too many combined atomic counters");
if (total_atomic_buffers > consts->MaxCombinedAtomicBuffers)
linker_error(prog, "Too many combined atomic buffers");
delete [] abs;
}

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@@ -1,312 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "string_to_uint_map.h"
#include "main/shader_types.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
* http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
*/
namespace linker {
static gl_uniform_storage *
get_storage(struct gl_shader_program *prog, const char *name)
{
unsigned id;
if (prog->UniformHash->get(id, name))
return &prog->data->UniformStorage[id];
assert(!"No uniform storage found!");
return NULL;
}
void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements,
unsigned int boolean_true)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
case GLSL_TYPE_UINT:
storage[i].u = val->value.u[i];
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
storage[i].i = val->value.i[i];
break;
case GLSL_TYPE_FLOAT:
storage[i].f = val->value.f[i];
break;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
/* XXX need to check on big-endian */
memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
break;
case GLSL_TYPE_BOOL:
storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_FLOAT16:
/* All other types should have already been filtered by other
* paths in the caller.
*/
assert(!"Should not get here.");
break;
}
}
}
/**
* Initialize an opaque uniform from the value of an explicit binding
* qualifier specified in the shader. Atomic counters are different because
* they have no storage and should be handled elsewhere.
*/
static void
set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
const ir_variable *var, const glsl_type *type,
const char *name, int *binding)
{
if (type->is_array() && type->fields.array->is_array()) {
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_opaque_binding(mem_ctx, prog, var, element_type,
element_name, binding);
}
} else {
struct gl_uniform_storage *const storage = get_storage(prog, name);
if (!storage)
return;
const unsigned elements = MAX2(storage->array_elements, 1);
/* Section 4.4.6 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.50 spec
* says:
*
* "If the binding identifier is used with an array, the first element
* of the array takes the specified unit and each subsequent element
* takes the next consecutive unit."
*/
for (unsigned int i = 0; i < elements; i++) {
storage->storage[i].i = (*binding)++;
}
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (!shader)
continue;
if (!storage->opaque[sh].active)
continue;
if (storage->type->is_sampler()) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
if (var->data.bindless) {
if (index >= shader->Program->sh.NumBindlessSamplers)
break;
shader->Program->sh.BindlessSamplers[index].unit =
storage->storage[i].i;
shader->Program->sh.BindlessSamplers[index].bound = true;
shader->Program->sh.HasBoundBindlessSampler = true;
} else {
if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
break;
shader->Program->SamplerUnits[index] =
storage->storage[i].i;
}
}
} else if (storage->type->is_image()) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
if (var->data.bindless) {
if (index >= shader->Program->sh.NumBindlessImages)
break;
shader->Program->sh.BindlessImages[index].unit =
storage->storage[i].i;
shader->Program->sh.BindlessImages[index].bound = true;
shader->Program->sh.HasBoundBindlessImage = true;
} else {
if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
break;
shader->Program->sh.ImageUnits[index] =
storage->storage[i].i;
}
}
}
}
}
}
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true)
{
const glsl_type *t_without_array = type->without_array();
if (type->is_struct()) {
for (unsigned int i = 0; i < type->length; i++) {
const glsl_type *field_type = type->fields.structure[i].type;
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
field_type, val->get_record_field(i),
boolean_true);
}
return;
} else if (t_without_array->is_struct() ||
(type->is_array() && type->fields.array->is_array())) {
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_uniform_initializer(mem_ctx, prog, element_name,
element_type, val->const_elements[i],
boolean_true);
}
return;
}
struct gl_uniform_storage *const storage = get_storage(prog, name);
if (!storage)
return;
if (val->type->is_array()) {
const enum glsl_base_type base_type =
val->const_elements[0]->type->base_type;
const unsigned int elements = val->const_elements[0]->type->components();
unsigned int idx = 0;
unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
assert(val->type->length >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
copy_constant_to_storage(& storage->storage[idx],
val->const_elements[i],
base_type,
elements,
boolean_true);
idx += elements * dmul;
}
} else {
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val->type->components(),
boolean_true);
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->opaque[sh].active) {
unsigned index = storage->opaque[sh].index;
shader->Program->SamplerUnits[index] = storage->storage[0].i;
}
}
}
}
}
}
void
link_set_uniform_initializers(struct gl_shader_program *prog,
unsigned int boolean_true)
{
void *mem_ctx = NULL;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
if (!var || (var->data.mode != ir_var_uniform &&
var->data.mode != ir_var_shader_storage))
continue;
if (!mem_ctx)
mem_ctx = ralloc_context(NULL);
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
if (var->is_in_buffer_block()) {
/* This case is handled by link_uniform_blocks (at
* process_block_array_leaf)
*/
} else if (type->without_array()->is_sampler() ||
type->without_array()->is_image()) {
int binding = var->data.binding;
linker::set_opaque_binding(mem_ctx, prog, var, var->type,
var->name, &binding);
} else if (type->contains_atomic()) {
/* we don't actually need to do anything. */
} else {
assert(!"Explicit binding not on a sampler, UBO or atomic.");
}
} else if (var->constant_initializer) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
var->type, var->constant_initializer,
boolean_true);
}
}
}
memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
ralloc_free(mem_ctx);
}

File diff suppressed because it is too large Load Diff

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@@ -2676,97 +2676,6 @@ link_intrastage_shaders(void *mem_ctx,
return linked;
}
/**
* Update the sizes of linked shader uniform arrays to the maximum
* array index used.
*
* From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
*
* If one or more elements of an array are active,
* GetActiveUniform will return the name of the array in name,
* subject to the restrictions listed above. The type of the array
* is returned in type. The size parameter contains the highest
* array element index used, plus one. The compiler or linker
* determines the highest index used. There will be only one
* active uniform reported by the GL per uniform array.
*/
static void
update_array_sizes(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
bool types_were_updated = false;
foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
!var->type->is_array())
continue;
/* GL_ARB_uniform_buffer_object says that std140 uniforms
* will not be eliminated. Since we always do std140, just
* don't resize arrays in UBOs.
*
* Atomic counters are supposed to get deterministic
* locations assigned based on the declaration ordering and
* sizes, array compaction would mess that up.
*
* Subroutine uniforms are not removed.
*/
if (var->is_in_buffer_block() || var->type->contains_atomic() ||
var->type->contains_subroutine() || var->constant_initializer)
continue;
int size = var->data.max_array_access;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->_LinkedShaders[j] == NULL)
continue;
foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
ir_variable *other_var = node2->as_variable();
if (!other_var)
continue;
if (strcmp(var->name, other_var->name) == 0 &&
other_var->data.max_array_access > size) {
size = other_var->data.max_array_access;
}
}
}
if (size + 1 != (int)var->type->length) {
/* If this is a built-in uniform (i.e., it's backed by some
* fixed-function state), adjust the number of state slots to
* match the new array size. The number of slots per array entry
* is not known. It seems safe to assume that the total number of
* slots is an integer multiple of the number of array elements.
* Determine the number of slots per array element by dividing by
* the old (total) size.
*/
const unsigned num_slots = var->get_num_state_slots();
if (num_slots > 0) {
var->set_num_state_slots((size + 1)
* (num_slots / var->type->length));
}
var->type = glsl_type::get_array_instance(var->type->fields.array,
size + 1);
types_were_updated = true;
}
}
/* Update the types of dereferences in case we changed any. */
if (types_were_updated) {
deref_type_updater v;
v.run(prog->_LinkedShaders[i]->ir);
}
}
}
/**
* Resize tessellation evaluation per-vertex inputs to the size of
* tessellation control per-vertex outputs.
@@ -3421,49 +3330,6 @@ store_fragdepth_layout(struct gl_shader_program *prog)
}
}
/**
* Validate shader image resources.
*/
static void
check_image_resources(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog)
{
unsigned total_image_units = 0;
unsigned fragment_outputs = 0;
unsigned total_shader_storage_blocks = 0;
if (!consts->MaxCombinedImageUniforms &&
!consts->MaxCombinedShaderStorageBlocks)
return;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh) {
total_image_units += sh->Program->info.num_images;
total_shader_storage_blocks += sh->Program->info.num_ssbos;
if (i == MESA_SHADER_FRAGMENT) {
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
/* since there are no double fs outputs - pass false */
fragment_outputs += var->type->count_attribute_slots(false);
}
}
}
}
if (total_image_units > consts->MaxCombinedImageUniforms)
linker_error(prog, "Too many combined image uniforms\n");
if (total_image_units + fragment_outputs + total_shader_storage_blocks >
consts->MaxCombinedShaderOutputResources)
linker_error(prog, "Too many combined image uniforms, shader storage "
" buffers and fragment outputs\n");
}
/**
* Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
@@ -4498,27 +4364,6 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
}
}
static void
link_and_validate_uniforms(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog)
{
assert(!consts->UseNIRGLSLLinker);
update_array_sizes(prog);
link_assign_uniform_locations(prog, consts);
if (prog->data->LinkStatus == LINKING_FAILURE)
return;
link_util_calculate_subroutine_compat(prog);
link_util_check_uniform_resources(consts, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(consts, exts, prog);
link_assign_atomic_counter_resources(consts, prog);
link_check_atomic_counter_resources(consts, prog);
}
static bool
link_varyings_and_uniforms(unsigned first, unsigned last,
const struct gl_constants *consts,
@@ -4566,9 +4411,6 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
api, mem_ctx))
return false;
if (!consts->UseNIRGLSLLinker)
link_and_validate_uniforms(consts, exts, prog);
if (!prog->data->LinkStatus)
return false;

View File

@@ -38,14 +38,6 @@ link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
extern void
link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog,
const struct gl_constants *consts);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog,
unsigned int boolean_true);
extern int
link_cross_validate_uniform_block(void *mem_ctx,
struct gl_uniform_block **linked_blocks,
@@ -82,15 +74,6 @@ void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
extern void
link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
extern void
link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
extern struct gl_linked_shader *
link_intrastage_shaders(void *mem_ctx,
struct gl_context *ctx,

View File

@@ -140,11 +140,9 @@ files_libglsl = files(
'linker.h',
'linker_util.h',
'linker_util.cpp',
'link_atomics.cpp',
'link_functions.cpp',
'link_interface_blocks.cpp',
'link_uniforms.cpp',
'link_uniform_initializers.cpp',
'link_uniform_block_active_visitor.cpp',
'link_uniform_block_active_visitor.h',
'link_uniform_blocks.cpp',

View File

@@ -1,303 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "util/compiler.h"
#include "main/macros.h"
#include "util/ralloc.h"
#include "uniform_initializer_utils.h"
namespace linker {
extern void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements,
unsigned int boolean_true);
}
class copy_constant_to_storage : public ::testing::Test {
public:
void int_test(unsigned rows);
void uint_test(unsigned rows);
void bool_test(unsigned rows);
void sampler_test();
void float_test(unsigned columns, unsigned rows);
virtual void SetUp();
virtual void TearDown();
gl_constant_value storage[17];
void *mem_ctx;
};
void
copy_constant_to_storage::SetUp()
{
glsl_type_singleton_init_or_ref();
this->mem_ctx = ralloc_context(NULL);
}
void
copy_constant_to_storage::TearDown()
{
ralloc_free(this->mem_ctx);
this->mem_ctx = NULL;
glsl_type_singleton_decref();
}
void
copy_constant_to_storage::int_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_INT, 1, rows, val);
const unsigned red_zone_size = ARRAY_SIZE(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
copy_constant_to_storage::uint_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_UINT, 1, rows, val);
const unsigned red_zone_size = ARRAY_SIZE(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
copy_constant_to_storage::float_test(unsigned columns, unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
const unsigned red_zone_size = ARRAY_SIZE(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
copy_constant_to_storage::bool_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_BOOL, 1, rows, val);
const unsigned red_zone_size = ARRAY_SIZE(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
/**
* The only difference between this test and int_test is that the base type
* passed to \c linker::copy_constant_to_storage is hard-coded to \c
* GLSL_TYPE_SAMPLER instead of using the base type from the constant.
*/
void
copy_constant_to_storage::sampler_test(void)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_INT, 1, 1, val);
const unsigned red_zone_size = ARRAY_SIZE(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
linker::copy_constant_to_storage(storage,
val,
GLSL_TYPE_SAMPLER,
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
TEST_F(copy_constant_to_storage, bool_uniform)
{
bool_test(1);
}
TEST_F(copy_constant_to_storage, bvec2_uniform)
{
bool_test(2);
}
TEST_F(copy_constant_to_storage, bvec3_uniform)
{
bool_test(3);
}
TEST_F(copy_constant_to_storage, bvec4_uniform)
{
bool_test(4);
}
TEST_F(copy_constant_to_storage, int_uniform)
{
int_test(1);
}
TEST_F(copy_constant_to_storage, ivec2_uniform)
{
int_test(2);
}
TEST_F(copy_constant_to_storage, ivec3_uniform)
{
int_test(3);
}
TEST_F(copy_constant_to_storage, ivec4_uniform)
{
int_test(4);
}
TEST_F(copy_constant_to_storage, uint_uniform)
{
uint_test(1);
}
TEST_F(copy_constant_to_storage, uvec2_uniform)
{
uint_test(2);
}
TEST_F(copy_constant_to_storage, uvec3_uniform)
{
uint_test(3);
}
TEST_F(copy_constant_to_storage, uvec4_uniform)
{
uint_test(4);
}
TEST_F(copy_constant_to_storage, float_uniform)
{
float_test(1, 1);
}
TEST_F(copy_constant_to_storage, vec2_uniform)
{
float_test(1, 2);
}
TEST_F(copy_constant_to_storage, vec3_uniform)
{
float_test(1, 3);
}
TEST_F(copy_constant_to_storage, vec4_uniform)
{
float_test(1, 4);
}
TEST_F(copy_constant_to_storage, mat2x2_uniform)
{
float_test(2, 2);
}
TEST_F(copy_constant_to_storage, mat2x3_uniform)
{
float_test(2, 3);
}
TEST_F(copy_constant_to_storage, mat2x4_uniform)
{
float_test(2, 4);
}
TEST_F(copy_constant_to_storage, mat3x2_uniform)
{
float_test(3, 2);
}
TEST_F(copy_constant_to_storage, mat3x3_uniform)
{
float_test(3, 3);
}
TEST_F(copy_constant_to_storage, mat3x4_uniform)
{
float_test(3, 4);
}
TEST_F(copy_constant_to_storage, mat4x2_uniform)
{
float_test(4, 2);
}
TEST_F(copy_constant_to_storage, mat4x3_uniform)
{
float_test(4, 3);
}
TEST_F(copy_constant_to_storage, mat4x4_uniform)
{
float_test(4, 4);
}
TEST_F(copy_constant_to_storage, sampler_uniform)
{
sampler_test();
}

View File

@@ -36,23 +36,6 @@ test(
protocol : gtest_test_protocol,
)
test(
'uniform_initializer_test',
executable(
'uniform_initializer_test',
['copy_constant_to_storage_tests.cpp', 'set_uniform_initializer_tests.cpp',
'uniform_initializer_utils.cpp', 'uniform_initializer_utils.h',
ir_expression_operation_h],
cpp_args : [cpp_msvc_compat_args],
gnu_symbol_visibility : 'hidden',
include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_glsl],
link_with : [libglsl, libglsl_util],
dependencies : [dep_thread, idep_gtest, idep_mesautil],
),
suite : ['compiler', 'glsl'],
protocol : gtest_test_protocol,
)
test(
'sampler_types_test',
executable(

View File

@@ -1,588 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "util/compiler.h"
#include "main/shader_types.h"
#include "main/macros.h"
#include "util/ralloc.h"
#include "string_to_uint_map.h"
#include "uniform_initializer_utils.h"
namespace linker {
extern void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true);
}
class set_uniform_initializer : public ::testing::Test {
public:
virtual void SetUp();
virtual void TearDown();
/**
* Index of the uniform to be tested.
*
* All of the \c set_uniform_initializer tests create several slots for
* unifroms. All but one of the slots is fake. This field holds the index
* of the slot for the uniform being tested.
*/
unsigned actual_index;
/**
* Name of the uniform to be tested.
*/
const char *name;
/**
* Shader program used in the test.
*/
struct gl_shader_program *prog;
/**
* Ralloc memory context used for all temporary allocations.
*/
void *mem_ctx;
};
void
set_uniform_initializer::SetUp()
{
glsl_type_singleton_init_or_ref();
this->mem_ctx = ralloc_context(NULL);
this->prog = rzalloc(NULL, struct gl_shader_program);
this->prog->data = rzalloc(this->prog, struct gl_shader_program_data);
/* Set default values used by the test cases.
*/
this->actual_index = 1;
this->name = "i";
}
void
set_uniform_initializer::TearDown()
{
ralloc_free(this->mem_ctx);
this->mem_ctx = NULL;
if (this->prog->UniformHash)
string_to_uint_map_dtor(this->prog->UniformHash);
ralloc_free(this->prog);
this->prog = NULL;
glsl_type_singleton_decref();
}
/**
* Create some uniform storage for a program.
*
* \param prog Program to get some storage
* \param num_storage Total number of storage slots
* \param index_to_set Storage slot that will actually get a value
* \param name Name for the actual storage slot
* \param type Type for the elements of the actual storage slot
* \param array_size Size for the array of the actual storage slot. This
* should be zero for non-arrays.
*/
static unsigned
establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
unsigned index_to_set, const char *name,
const glsl_type *type, unsigned array_size)
{
const unsigned elements = MAX2(1, array_size);
const unsigned data_components = elements * type->components();
const unsigned total_components = MAX2(17, (data_components
+ type->components()));
const unsigned red_zone_components = total_components - data_components;
prog->UniformHash = new string_to_uint_map;
prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
prog->data->NumUniformStorage = num_storage;
prog->data->UniformStorage[index_to_set].name.string = (char *) name;
prog->data->UniformStorage[index_to_set].type = type;
prog->data->UniformStorage[index_to_set].array_elements = array_size;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0;
prog->data->UniformStorage[index_to_set].opaque[sh].active = false;
}
prog->data->UniformStorage[index_to_set].num_driver_storage = 0;
prog->data->UniformStorage[index_to_set].driver_storage = NULL;
prog->data->UniformStorage[index_to_set].storage =
rzalloc_array(prog, union gl_constant_value, total_components);
fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage,
data_components,
red_zone_components);
prog->UniformHash->put(index_to_set,
prog->data->UniformStorage[index_to_set].name.string);
for (unsigned i = 0; i < num_storage; i++) {
if (i == index_to_set)
continue;
prog->data->UniformStorage[i].name.string = (char *) "invalid slot";
prog->data->UniformStorage[i].type = glsl_type::void_type;
prog->data->UniformStorage[i].array_elements = 0;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->data->UniformStorage[i].opaque[sh].index = ~0;
prog->data->UniformStorage[i].opaque[sh].active = false;
}
prog->data->UniformStorage[i].num_driver_storage = 0;
prog->data->UniformStorage[i].driver_storage = NULL;
prog->data->UniformStorage[i].storage = NULL;
}
return red_zone_components;
}
static void
non_array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
enum glsl_base_type base_type,
unsigned columns, unsigned rows)
{
const glsl_type *const type =
glsl_type::get_instance(base_type, rows, columns);
unsigned red_zone_components =
establish_uniform_storage(prog, 3, actual_index, name, type, 0);
ir_constant *val;
generate_data(mem_ctx, base_type, columns, rows, val);
linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
verify_data(prog->data->UniformStorage[actual_index].storage, 0, val,
red_zone_components, 0xF00F);
}
TEST_F(set_uniform_initializer, int_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1);
}
TEST_F(set_uniform_initializer, ivec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2);
}
TEST_F(set_uniform_initializer, ivec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3);
}
TEST_F(set_uniform_initializer, ivec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4);
}
TEST_F(set_uniform_initializer, uint_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1);
}
TEST_F(set_uniform_initializer, uvec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2);
}
TEST_F(set_uniform_initializer, uvec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3);
}
TEST_F(set_uniform_initializer, uvec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4);
}
TEST_F(set_uniform_initializer, bool_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1);
}
TEST_F(set_uniform_initializer, bvec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2);
}
TEST_F(set_uniform_initializer, bvec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3);
}
TEST_F(set_uniform_initializer, bvec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4);
}
TEST_F(set_uniform_initializer, float_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
}
TEST_F(set_uniform_initializer, vec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
}
TEST_F(set_uniform_initializer, vec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
}
TEST_F(set_uniform_initializer, vec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
}
TEST_F(set_uniform_initializer, mat2x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
}
TEST_F(set_uniform_initializer, mat2x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
}
TEST_F(set_uniform_initializer, mat2x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
}
TEST_F(set_uniform_initializer, mat3x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
}
TEST_F(set_uniform_initializer, mat3x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
}
TEST_F(set_uniform_initializer, mat3x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4);
}
TEST_F(set_uniform_initializer, mat4x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2);
}
TEST_F(set_uniform_initializer, mat4x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3);
}
TEST_F(set_uniform_initializer, mat4x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4);
}
static void
array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
enum glsl_base_type base_type,
unsigned columns, unsigned rows, unsigned array_size,
unsigned excess_data_size)
{
const glsl_type *const element_type =
glsl_type::get_instance(base_type, rows, columns);
const unsigned red_zone_components =
establish_uniform_storage(prog, 3, actual_index, name, element_type,
array_size);
/* The constant value generated may have more array elements than the
* uniform that it initializes. In the real compiler and linker this can
* happen when a uniform array is compacted because some of the tail
* elements are not used. In this case, the type of the uniform will be
* modified, but the initializer will not.
*/
ir_constant *val;
generate_array_data(mem_ctx, base_type, columns, rows,
array_size + excess_data_size, val);
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
0xF00F);
verify_data(prog->data->UniformStorage[actual_index].storage, array_size,
val, red_zone_components, 0xF00F);
}
TEST_F(set_uniform_initializer, int_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, ivec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, ivec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, ivec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, uint_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, uvec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, uvec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, uvec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, bool_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, bvec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, bvec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, bvec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, float_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, vec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, vec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, vec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0);
}
TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5);
}

View File

@@ -1,309 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "main/macros.h"
#include "util/ralloc.h"
#include "uniform_initializer_utils.h"
#include <stdio.h>
void
fill_storage_array_with_sentinels(gl_constant_value *storage,
unsigned data_size,
unsigned red_zone_size)
{
for (unsigned i = 0; i < data_size; i++)
storage[i].u = 0xDEADBEEF;
for (unsigned i = 0; i < red_zone_size; i++)
storage[data_size + i].u = 0xBADDC0DE;
}
/**
* Verfiy that markers past the end of the real uniform are unmodified
*/
static ::testing::AssertionResult
red_zone_is_intact(gl_constant_value *storage,
unsigned data_size,
unsigned red_zone_size)
{
for (unsigned i = 0; i < red_zone_size; i++) {
const unsigned idx = data_size + i;
if (storage[idx].u != 0xBADDC0DE)
return ::testing::AssertionFailure()
<< "storage[" << idx << "].u = " << storage[idx].u
<< ", exepected data values = " << data_size
<< ", red-zone size = " << red_zone_size;
}
return ::testing::AssertionSuccess();
}
static const int values[] = {
2, 0, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53
};
/**
* Generate a single data element.
*
* This is by both \c generate_data and \c generate_array_data to create the
* data.
*/
static void
generate_data_element(void *mem_ctx, const glsl_type *type,
ir_constant *&val, unsigned data_index_base)
{
/* Set the initial data values for the generated constant.
*/
ir_constant_data data;
memset(&data, 0, sizeof(data));
for (unsigned i = 0; i < type->components(); i++) {
const unsigned idx = (i + data_index_base) % ARRAY_SIZE(values);
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
data.i[i] = values[idx];
break;
case GLSL_TYPE_FLOAT:
data.f[i] = float(values[idx]);
break;
case GLSL_TYPE_BOOL:
data.b[i] = bool(values[idx]);
break;
case GLSL_TYPE_DOUBLE:
data.d[i] = double(values[idx]);
break;
case GLSL_TYPE_UINT64:
data.u64[i] = (uint64_t) values[idx];
break;
case GLSL_TYPE_INT64:
data.i64[i] = (int64_t) values[idx];
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
ASSERT_TRUE(false);
break;
}
}
/* Generate and verify the constant.
*/
val = new(mem_ctx) ir_constant(type, &data);
for (unsigned i = 0; i < type->components(); i++) {
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
ASSERT_EQ(data.i[i], val->value.i[i]);
break;
case GLSL_TYPE_FLOAT:
ASSERT_EQ(data.f[i], val->value.f[i]);
break;
case GLSL_TYPE_BOOL:
ASSERT_EQ(data.b[i], val->value.b[i]);
break;
case GLSL_TYPE_DOUBLE:
ASSERT_EQ(data.d[i], val->value.d[i]);
break;
case GLSL_TYPE_UINT64:
ASSERT_EQ(data.u64[i], val->value.u64[i]);
break;
case GLSL_TYPE_INT64:
ASSERT_EQ(data.i64[i], val->value.i64[i]);
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
ASSERT_TRUE(false);
break;
}
}
}
void
generate_data(void *mem_ctx, enum glsl_base_type base_type,
unsigned columns, unsigned rows,
ir_constant *&val)
{
/* Determine what the type of the generated constant should be.
*/
const glsl_type *const type =
glsl_type::get_instance(base_type, rows, columns);
ASSERT_FALSE(type->is_error());
generate_data_element(mem_ctx, type, val, 0);
}
void
generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
unsigned columns, unsigned rows, unsigned array_size,
ir_constant *&val)
{
/* Determine what the type of the generated constant should be.
*/
const glsl_type *const element_type =
glsl_type::get_instance(base_type, rows, columns);
ASSERT_FALSE(element_type->is_error());
const glsl_type *const array_type =
glsl_type::get_array_instance(element_type, array_size);
ASSERT_FALSE(array_type->is_error());
/* Set the initial data values for the generated constant.
*/
exec_list values_for_array;
for (unsigned i = 0; i < array_size; i++) {
ir_constant *element;
generate_data_element(mem_ctx, element_type, element, i);
values_for_array.push_tail(element);
}
val = new(mem_ctx) ir_constant(array_type, &values_for_array);
}
static uint64_t
uint64_storage(union gl_constant_value *storage)
{
uint64_t val;
memcpy(&val, &storage->i, sizeof(uint64_t));
return val;
}
static uint64_t
double_storage(union gl_constant_value *storage)
{
double val;
memcpy(&val, &storage->i, sizeof(double));
return val;
}
/**
* Verify that the data stored for the uniform matches the initializer
*
* \param storage Backing storage for the uniform
* \param storage_array_size Array size of the backing storage. This must be
* less than or equal to the array size of the type
* of \c val. If \c val is not an array, this must
* be zero.
* \param val Value of the initializer for the unifrom.
* \param red_zone
*/
void
verify_data(gl_constant_value *storage, unsigned storage_array_size,
ir_constant *val, unsigned red_zone_size,
unsigned int boolean_true)
{
if (val->type->is_array()) {
const glsl_type *const element_type = val->const_elements[0]->type;
for (unsigned i = 0; i < storage_array_size; i++) {
verify_data(storage + (i * element_type->components()), 0,
val->const_elements[i], 0, boolean_true);
}
const unsigned components = element_type->components();
if (red_zone_size > 0) {
EXPECT_TRUE(red_zone_is_intact(storage,
storage_array_size * components,
red_zone_size));
}
} else {
ASSERT_EQ(0u, storage_array_size);
for (unsigned i = 0; i < val->type->components(); i++) {
switch (val->type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_IMAGE:
EXPECT_EQ(val->value.i[i], storage[i].i);
break;
case GLSL_TYPE_FLOAT:
EXPECT_EQ(val->value.f[i], storage[i].f);
break;
case GLSL_TYPE_BOOL:
EXPECT_EQ(val->value.b[i] ? boolean_true : 0, storage[i].i);
break;
case GLSL_TYPE_DOUBLE:
EXPECT_EQ(val->value.d[i], double_storage(&storage[i*2]));
break;
case GLSL_TYPE_UINT64:
EXPECT_EQ(val->value.u64[i], uint64_storage(&storage[i*2]));
break;
case GLSL_TYPE_INT64:
EXPECT_EQ(val->value.i64[i], uint64_storage(&storage[i*2]));
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
ASSERT_TRUE(false);
break;
}
}
if (red_zone_size > 0) {
EXPECT_TRUE(red_zone_is_intact(storage,
val->type->components(),
red_zone_size));
}
}
}

View File

@@ -1,51 +0,0 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef GLSL_UNIFORM_INITIALIZER_UTILS_H
#define GLSL_UNIFORM_INITIALIZER_UTILS_H
#include "program/prog_parameter.h"
#include "ir.h"
#include "ir_uniform.h"
extern void
fill_storage_array_with_sentinels(gl_constant_value *storage,
unsigned data_size,
unsigned red_zone_size);
extern void
generate_data(void *mem_ctx, enum glsl_base_type base_type,
unsigned columns, unsigned rows,
ir_constant *&val);
extern void
generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
unsigned columns, unsigned rows, unsigned array_size,
ir_constant *&val);
extern void
verify_data(gl_constant_value *storage, unsigned storage_array_size,
ir_constant *val, unsigned red_zone_size,
unsigned int boolean_true);
#endif /* GLSL_UNIFORM_INITIALIZER_UTILS_H */