anv/cmd_buffer: Move dynamic state to graphics state

Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-12-15 16:48:53 -08:00
parent 24caee8975
commit 95ff232294
4 changed files with 33 additions and 30 deletions

View File

@@ -120,7 +120,7 @@ anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer)
memset(state, 0, sizeof(*state)); memset(state, 0, sizeof(*state));
state->restart_index = UINT32_MAX; state->restart_index = UINT32_MAX;
state->dynamic = default_dynamic_state; state->gfx.dynamic = default_dynamic_state;
} }
static void static void
@@ -359,7 +359,7 @@ void anv_CmdBindPipeline(
/* Apply the dynamic state from the pipeline */ /* Apply the dynamic state from the pipeline */
cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask; cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic, anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
&pipeline->dynamic_state, &pipeline->dynamic_state,
pipeline->dynamic_state_mask); pipeline->dynamic_state_mask);
break; break;
@@ -379,10 +379,10 @@ void anv_CmdSetViewport(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstViewport + viewportCount; const uint32_t total_count = firstViewport + viewportCount;
if (cmd_buffer->state.dynamic.viewport.count < total_count) if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count)
cmd_buffer->state.dynamic.viewport.count = total_count; cmd_buffer->state.gfx.dynamic.viewport.count = total_count;
memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport, memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports)); pViewports, viewportCount * sizeof(*pViewports));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
@@ -397,10 +397,10 @@ void anv_CmdSetScissor(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstScissor + scissorCount; const uint32_t total_count = firstScissor + scissorCount;
if (cmd_buffer->state.dynamic.scissor.count < total_count) if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count)
cmd_buffer->state.dynamic.scissor.count = total_count; cmd_buffer->state.gfx.dynamic.scissor.count = total_count;
memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor, memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors)); pScissors, scissorCount * sizeof(*pScissors));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
@@ -412,7 +412,7 @@ void anv_CmdSetLineWidth(
{ {
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.line_width = lineWidth; cmd_buffer->state.gfx.dynamic.line_width = lineWidth;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
} }
@@ -424,9 +424,9 @@ void anv_CmdSetDepthBias(
{ {
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor; cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor;
cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp; cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp;
cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor; cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
} }
@@ -437,7 +437,7 @@ void anv_CmdSetBlendConstants(
{ {
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
memcpy(cmd_buffer->state.dynamic.blend_constants, memcpy(cmd_buffer->state.gfx.dynamic.blend_constants,
blendConstants, sizeof(float) * 4); blendConstants, sizeof(float) * 4);
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
@@ -450,8 +450,8 @@ void anv_CmdSetDepthBounds(
{ {
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds; cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds;
cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds; cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
} }
@@ -464,9 +464,9 @@ void anv_CmdSetStencilCompareMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT) if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask; cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT) if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask; cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
} }
@@ -479,9 +479,9 @@ void anv_CmdSetStencilWriteMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT) if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask; cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT) if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask; cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
} }
@@ -494,9 +494,9 @@ void anv_CmdSetStencilReference(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT) if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_reference.front = reference; cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT) if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_reference.back = reference; cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
} }

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@@ -1694,6 +1694,8 @@ struct anv_cmd_graphics_state {
anv_cmd_dirty_mask_t dirty; anv_cmd_dirty_mask_t dirty;
uint32_t vb_dirty; uint32_t vb_dirty;
struct anv_dynamic_state dynamic;
}; };
/** State tracking for compute pipeline /** State tracking for compute pipeline
@@ -1734,7 +1736,6 @@ struct anv_cmd_state {
struct anv_push_constants * push_constants[MESA_SHADER_STAGES]; struct anv_push_constants * push_constants[MESA_SHADER_STAGES];
struct anv_state binding_tables[MESA_SHADER_STAGES]; struct anv_state binding_tables[MESA_SHADER_STAGES];
struct anv_state samplers[MESA_SHADER_STAGES]; struct anv_state samplers[MESA_SHADER_STAGES];
struct anv_dynamic_state dynamic;
/** /**
* Whether or not the gen8 PMA fix is enabled. We ensure that, at the top * Whether or not the gen8 PMA fix is enabled. We ensure that, at the top

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@@ -48,8 +48,8 @@ clamp_int64(int64_t x, int64_t min, int64_t max)
void void
gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer) gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer)
{ {
uint32_t count = cmd_buffer->state.dynamic.scissor.count; uint32_t count = cmd_buffer->state.gfx.dynamic.scissor.count;
const VkRect2D *scissors = cmd_buffer->state.dynamic.scissor.scissors; const VkRect2D *scissors = cmd_buffer->state.gfx.dynamic.scissor.scissors;
struct anv_state scissor_state = struct anv_state scissor_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32); anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
@@ -155,7 +155,7 @@ void
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
{ {
struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline; struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE | if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS | ANV_CMD_DIRTY_RENDER_TARGETS |

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@@ -36,8 +36,9 @@
void void
gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer) gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
{ {
uint32_t count = cmd_buffer->state.dynamic.viewport.count; uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports; const VkViewport *viewports =
cmd_buffer->state.gfx.dynamic.viewport.viewports;
struct anv_state sf_clip_state = struct anv_state sf_clip_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64); anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
@@ -79,8 +80,9 @@ void
gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer, gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
bool depth_clamp_enable) bool depth_clamp_enable)
{ {
uint32_t count = cmd_buffer->state.dynamic.viewport.count; uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports; const VkViewport *viewports =
cmd_buffer->state.gfx.dynamic.viewport.viewports;
struct anv_state cc_state = struct anv_state cc_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32); anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
@@ -382,7 +384,7 @@ void
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
{ {
struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline; struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE | if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) { ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {