anv/cmd_buffer: Move dynamic state to graphics state

Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-12-15 16:48:53 -08:00
parent 24caee8975
commit 95ff232294
4 changed files with 33 additions and 30 deletions

View File

@@ -120,7 +120,7 @@ anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer)
memset(state, 0, sizeof(*state));
state->restart_index = UINT32_MAX;
state->dynamic = default_dynamic_state;
state->gfx.dynamic = default_dynamic_state;
}
static void
@@ -359,7 +359,7 @@ void anv_CmdBindPipeline(
/* Apply the dynamic state from the pipeline */
cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
&pipeline->dynamic_state,
pipeline->dynamic_state_mask);
break;
@@ -379,10 +379,10 @@ void anv_CmdSetViewport(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstViewport + viewportCount;
if (cmd_buffer->state.dynamic.viewport.count < total_count)
cmd_buffer->state.dynamic.viewport.count = total_count;
if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count)
cmd_buffer->state.gfx.dynamic.viewport.count = total_count;
memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
@@ -397,10 +397,10 @@ void anv_CmdSetScissor(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstScissor + scissorCount;
if (cmd_buffer->state.dynamic.scissor.count < total_count)
cmd_buffer->state.dynamic.scissor.count = total_count;
if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count)
cmd_buffer->state.gfx.dynamic.scissor.count = total_count;
memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
@@ -412,7 +412,7 @@ void anv_CmdSetLineWidth(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.line_width = lineWidth;
cmd_buffer->state.gfx.dynamic.line_width = lineWidth;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
}
@@ -424,9 +424,9 @@ void anv_CmdSetDepthBias(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor;
cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp;
cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
}
@@ -437,7 +437,7 @@ void anv_CmdSetBlendConstants(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
memcpy(cmd_buffer->state.dynamic.blend_constants,
memcpy(cmd_buffer->state.gfx.dynamic.blend_constants,
blendConstants, sizeof(float) * 4);
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
@@ -450,8 +450,8 @@ void anv_CmdSetDepthBounds(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds;
cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
}
@@ -464,9 +464,9 @@ void anv_CmdSetStencilCompareMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
}
@@ -479,9 +479,9 @@ void anv_CmdSetStencilWriteMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
}
@@ -494,9 +494,9 @@ void anv_CmdSetStencilReference(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_reference.front = reference;
cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_reference.back = reference;
cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
}