anv/cmd_buffer: Move dynamic state to graphics state
Tested-by: Józef Kucia <joseph.kucia@gmail.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Cc: "18.0" <mesa-stable@lists.freedesktop.org>
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@@ -120,7 +120,7 @@ anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer)
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memset(state, 0, sizeof(*state));
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state->restart_index = UINT32_MAX;
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state->dynamic = default_dynamic_state;
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state->gfx.dynamic = default_dynamic_state;
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}
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static void
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@@ -359,7 +359,7 @@ void anv_CmdBindPipeline(
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/* Apply the dynamic state from the pipeline */
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cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
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anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
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anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
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&pipeline->dynamic_state,
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pipeline->dynamic_state_mask);
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break;
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@@ -379,10 +379,10 @@ void anv_CmdSetViewport(
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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const uint32_t total_count = firstViewport + viewportCount;
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if (cmd_buffer->state.dynamic.viewport.count < total_count)
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cmd_buffer->state.dynamic.viewport.count = total_count;
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if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count)
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cmd_buffer->state.gfx.dynamic.viewport.count = total_count;
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memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
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memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport,
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pViewports, viewportCount * sizeof(*pViewports));
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
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@@ -397,10 +397,10 @@ void anv_CmdSetScissor(
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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const uint32_t total_count = firstScissor + scissorCount;
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if (cmd_buffer->state.dynamic.scissor.count < total_count)
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cmd_buffer->state.dynamic.scissor.count = total_count;
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if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count)
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cmd_buffer->state.gfx.dynamic.scissor.count = total_count;
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memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
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memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor,
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pScissors, scissorCount * sizeof(*pScissors));
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
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@@ -412,7 +412,7 @@ void anv_CmdSetLineWidth(
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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cmd_buffer->state.dynamic.line_width = lineWidth;
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cmd_buffer->state.gfx.dynamic.line_width = lineWidth;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
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}
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@@ -424,9 +424,9 @@ void anv_CmdSetDepthBias(
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
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cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
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cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
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cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor;
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cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp;
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cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
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}
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@@ -437,7 +437,7 @@ void anv_CmdSetBlendConstants(
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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memcpy(cmd_buffer->state.dynamic.blend_constants,
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memcpy(cmd_buffer->state.gfx.dynamic.blend_constants,
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blendConstants, sizeof(float) * 4);
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
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@@ -450,8 +450,8 @@ void anv_CmdSetDepthBounds(
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
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cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
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cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds;
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cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
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}
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@@ -464,9 +464,9 @@ void anv_CmdSetStencilCompareMask(
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
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cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
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cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask;
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if (faceMask & VK_STENCIL_FACE_BACK_BIT)
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cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
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cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
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}
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@@ -479,9 +479,9 @@ void anv_CmdSetStencilWriteMask(
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
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cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
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cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask;
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if (faceMask & VK_STENCIL_FACE_BACK_BIT)
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cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
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cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
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}
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@@ -494,9 +494,9 @@ void anv_CmdSetStencilReference(
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
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cmd_buffer->state.dynamic.stencil_reference.front = reference;
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cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference;
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if (faceMask & VK_STENCIL_FACE_BACK_BIT)
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cmd_buffer->state.dynamic.stencil_reference.back = reference;
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cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference;
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cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
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}
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