st/glsl_to_nir: make use of nir linker for linking uniforms

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
This commit is contained in:
Timothy Arceri
2020-01-07 14:38:14 +11:00
committed by Marge Bot
parent 0f79e0f7c6
commit 95f555a93a
3 changed files with 17 additions and 14 deletions

View File

@@ -622,6 +622,9 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
{
if (!gl_nir_link_uniforms(ctx, prog, true))
return false;
link_util_calculate_subroutine_compat(prog);
link_util_check_uniform_resources(ctx, prog);
link_util_check_subroutine_resources(prog);