mesa: remove Driver.DeleteShader

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák
2015-09-27 21:28:22 +02:00
parent 18123a732b
commit 95e0303312
7 changed files with 22 additions and 11 deletions

View File

@@ -219,7 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
if (_mesa_validate_shader_target(ctx, sh->Type)) {
ctx->Driver.DeleteShader(ctx, sh);
_mesa_delete_shader(ctx, sh);
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;