mesa: remove Driver.DeleteShader
Nothing overrides it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -219,7 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
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struct gl_context *ctx = (struct gl_context *) userData;
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struct gl_shader *sh = (struct gl_shader *) data;
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if (_mesa_validate_shader_target(ctx, sh->Type)) {
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ctx->Driver.DeleteShader(ctx, sh);
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_mesa_delete_shader(ctx, sh);
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}
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else {
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struct gl_shader_program *shProg = (struct gl_shader_program *) data;
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