egl: Rework configuration management.

This mainly implements the algorithms for configuration selection and
sorting, described in the spec.  User errors should also be correctly
detected and reported.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu
2009-09-25 23:24:03 +08:00
committed by Brian Paul
parent 358c5a8fd1
commit 95cdd697e7
2 changed files with 659 additions and 197 deletions

View File

@@ -15,33 +15,30 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
/**
* Init the given _EGLconfig to default values.
* \param id the configuration's ID.
*
* Note that id must be positive for the config to be valid.
* It is also recommended that when there are N configs, their
* IDs are from 1 to N respectively.
*/
void
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id);
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
/* some attributes take non-zero default values */
SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id);
SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_NONE);
SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_NONE);
#ifdef EGL_VERSION_1_2
_eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
_eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
SET_CONFIG_ATTRIB(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
#endif /* EGL_VERSION_1_2 */
}
@@ -84,13 +81,8 @@ _eglAddConfig(_EGLDisplay *display, _EGLConfig *config)
_EGLConfig **newConfigs;
EGLint n;
/* do some sanity checks on the config's attribs */
/* sanity check */
assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0);
assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0);
assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0);
n = display->NumConfigs;
@@ -109,194 +101,621 @@ _eglAddConfig(_EGLDisplay *display, _EGLConfig *config)
}
enum {
/* types */
ATTRIB_TYPE_INTEGER,
ATTRIB_TYPE_BOOLEAN,
ATTRIB_TYPE_BITMASK,
ATTRIB_TYPE_ENUM,
ATTRIB_TYPE_PSEUDO, /* non-queryable */
ATTRIB_TYPE_PLATFORM, /* platform-dependent */
/* criteria */
ATTRIB_CRITERION_EXACT,
ATTRIB_CRITERION_ATLEAST,
ATTRIB_CRITERION_MASK,
ATTRIB_CRITERION_SPECIAL,
ATTRIB_CRITERION_IGNORE,
};
/* EGL spec Table 3.1 and 3.4 */
static const struct {
EGLint attr;
EGLint type;
EGLint criterion;
EGLint default_value;
} _eglValidationTable[] =
{
{ EGL_BUFFER_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_RED_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_GREEN_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_BLUE_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_LUMINANCE_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_ALPHA_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_ALPHA_MASK_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_BIND_TO_TEXTURE_RGB, ATTRIB_TYPE_BOOLEAN,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_BIND_TO_TEXTURE_RGBA, ATTRIB_TYPE_BOOLEAN,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_COLOR_BUFFER_TYPE, ATTRIB_TYPE_ENUM,
ATTRIB_CRITERION_EXACT,
EGL_RGB_BUFFER },
{ EGL_CONFIG_CAVEAT, ATTRIB_TYPE_ENUM,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_CONFIG_ID, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_CONFORMANT, ATTRIB_TYPE_BITMASK,
ATTRIB_CRITERION_MASK,
0 },
{ EGL_DEPTH_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_LEVEL, ATTRIB_TYPE_PLATFORM,
ATTRIB_CRITERION_EXACT,
0 },
{ EGL_MAX_PBUFFER_WIDTH, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_IGNORE,
0 },
{ EGL_MAX_PBUFFER_HEIGHT, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_IGNORE,
0 },
{ EGL_MAX_PBUFFER_PIXELS, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_IGNORE,
0 },
{ EGL_MAX_SWAP_INTERVAL, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_MIN_SWAP_INTERVAL, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_NATIVE_RENDERABLE, ATTRIB_TYPE_BOOLEAN,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_NATIVE_VISUAL_ID, ATTRIB_TYPE_PLATFORM,
ATTRIB_CRITERION_IGNORE,
0 },
{ EGL_NATIVE_VISUAL_TYPE, ATTRIB_TYPE_PLATFORM,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_RENDERABLE_TYPE, ATTRIB_TYPE_BITMASK,
ATTRIB_CRITERION_MASK,
EGL_OPENGL_ES_BIT },
{ EGL_SAMPLE_BUFFERS, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_SAMPLES, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_STENCIL_SIZE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_ATLEAST,
0 },
{ EGL_SURFACE_TYPE, ATTRIB_TYPE_BITMASK,
ATTRIB_CRITERION_MASK,
EGL_WINDOW_BIT },
{ EGL_TRANSPARENT_TYPE, ATTRIB_TYPE_ENUM,
ATTRIB_CRITERION_EXACT,
EGL_NONE },
{ EGL_TRANSPARENT_RED_VALUE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_TRANSPARENT_GREEN_VALUE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
{ EGL_TRANSPARENT_BLUE_VALUE, ATTRIB_TYPE_INTEGER,
ATTRIB_CRITERION_EXACT,
EGL_DONT_CARE },
/* these are not real attributes */
{ EGL_MATCH_NATIVE_PIXMAP, ATTRIB_TYPE_PSEUDO,
ATTRIB_CRITERION_SPECIAL,
EGL_NONE },
{ EGL_PRESERVED_RESOURCES, ATTRIB_TYPE_PSEUDO,
ATTRIB_CRITERION_IGNORE,
0 },
{ EGL_NONE, ATTRIB_TYPE_PSEUDO,
ATTRIB_CRITERION_IGNORE,
0 }
};
/**
* Parse the attrib_list to fill in the fields of the given _eglConfig
* Return EGL_FALSE if any errors, EGL_TRUE otherwise.
* Return true if a config is valid. When for_matching is true,
* EGL_DONT_CARE is accepted as a valid attribute value, and checks
* for conflicting attribute values are skipped.
*
* Note that some attributes are platform-dependent and are not
* checked.
*/
EGLBoolean
_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching)
{
EGLint i;
EGLint i, attr, val;
EGLBoolean valid = EGL_TRUE;
EGLint red_size = 0, green_size = 0, blue_size = 0, luminance_size = 0;
EGLint alpha_size = 0, buffer_size = 0;
/* set all config attribs to EGL_DONT_CARE */
_eglResetConfigKeys(config, EGL_DONT_CARE);
/* all attributes should have been listed */
assert(ARRAY_SIZE(_eglValidationTable) == _EGL_CONFIG_NUM_ATTRIBS);
/* by default choose windows unless otherwise specified */
SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
/* check attributes by their types */
for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
EGLint mask;
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
const EGLint attr = attrib_list[i];
if (attr >= EGL_BUFFER_SIZE &&
attr <= EGL_MAX_SWAP_INTERVAL) {
SET_CONFIG_ATTRIB(config, attr, attrib_list[++i]);
}
#ifdef EGL_VERSION_1_2
else if (attr == EGL_COLOR_BUFFER_TYPE) {
EGLint bufType = attrib_list[++i];
if (bufType != EGL_RGB_BUFFER && bufType != EGL_LUMINANCE_BUFFER) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
attr = _eglValidationTable[i].attr;
val = GET_CONFIG_ATTRIB(conf, attr);
switch (_eglValidationTable[i].type) {
case ATTRIB_TYPE_INTEGER:
switch (attr) {
case EGL_CONFIG_ID:
/* config id must be positive */
if (val <= 0)
valid = EGL_FALSE;
break;
case EGL_SAMPLE_BUFFERS:
/* there can be at most 1 sample buffer */
if (val > 1)
valid = EGL_FALSE;
break;
case EGL_RED_SIZE:
red_size = val;
break;
case EGL_GREEN_SIZE:
green_size = val;
break;
case EGL_BLUE_SIZE:
blue_size = val;
break;
case EGL_LUMINANCE_SIZE:
luminance_size = val;
break;
case EGL_ALPHA_SIZE:
alpha_size = val;
break;
case EGL_BUFFER_SIZE:
buffer_size = val;
break;
}
_eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, bufType);
}
else if (attr == EGL_RENDERABLE_TYPE) {
EGLint renType = attrib_list[++i];
if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
if (val < 0)
valid = EGL_FALSE;
break;
case ATTRIB_TYPE_BOOLEAN:
if (val != EGL_TRUE && val != EGL_FALSE)
valid = EGL_FALSE;
break;
case ATTRIB_TYPE_ENUM:
switch (attr) {
case EGL_CONFIG_CAVEAT:
if (val != EGL_NONE && val != EGL_SLOW_CONFIG &&
val != EGL_NON_CONFORMANT_CONFIG)
valid = EGL_FALSE;
break;
case EGL_TRANSPARENT_TYPE:
if (val != EGL_NONE && val != EGL_TRANSPARENT_RGB)
valid = EGL_FALSE;
break;
case EGL_COLOR_BUFFER_TYPE:
if (val != EGL_RGB_BUFFER && val != EGL_LUMINANCE_BUFFER)
valid = EGL_FALSE;
break;
default:
assert(0);
break;
}
_eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, renType);
break;
case ATTRIB_TYPE_BITMASK:
switch (attr) {
case EGL_SURFACE_TYPE:
mask = EGL_PBUFFER_BIT |
EGL_PIXMAP_BIT |
EGL_WINDOW_BIT |
EGL_VG_COLORSPACE_LINEAR_BIT |
EGL_VG_ALPHA_FORMAT_PRE_BIT |
EGL_MULTISAMPLE_RESOLVE_BOX_BIT |
EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
break;
case EGL_RENDERABLE_TYPE:
case EGL_CONFORMANT:
mask = EGL_OPENGL_ES_BIT |
EGL_OPENVG_BIT |
EGL_OPENGL_ES2_BIT |
EGL_OPENGL_BIT;
break;
default:
assert(0);
break;
}
if (val & ~mask)
valid = EGL_FALSE;
break;
case ATTRIB_TYPE_PLATFORM:
/* unable to check platform-dependent attributes here */
break;
case ATTRIB_TYPE_PSEUDO:
/* pseudo attributes should not be set */
if (val != 0)
valid = EGL_FALSE;
break;
default:
assert(0);
break;
}
else if (attr == EGL_ALPHA_MASK_SIZE ||
attr == EGL_LUMINANCE_SIZE) {
EGLint value = attrib_list[++i];
_eglSetConfigAttrib(config, attr, value);
}
#endif /* EGL_VERSION_1_2 */
else {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
if (!valid && for_matching) {
/* accept EGL_DONT_CARE as a valid value */
if (val == EGL_DONT_CARE)
valid = EGL_TRUE;
if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_SPECIAL)
valid = EGL_TRUE;
}
if (!valid)
break;
}
return EGL_TRUE;
/* any invalid attribute value should have been catched */
if (!valid || for_matching)
return valid;
/* now check for conflicting attribute values */
switch (GET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE)) {
case EGL_RGB_BUFFER:
if (luminance_size)
valid = EGL_FALSE;
if (red_size + green_size + blue_size + alpha_size != buffer_size)
valid = EGL_FALSE;
break;
case EGL_LUMINANCE_BUFFER:
if (red_size || green_size || blue_size)
valid = EGL_FALSE;
if (luminance_size + alpha_size != buffer_size)
valid = EGL_FALSE;
break;
}
val = GET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS);
if (!val && GET_CONFIG_ATTRIB(conf, EGL_SAMPLES))
valid = EGL_FALSE;
val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE);
if (!(val & EGL_WINDOW_BIT)) {
if (GET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID) != 0 ||
GET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE) != EGL_NONE)
valid = EGL_FALSE;
}
if (!(val & EGL_PBUFFER_BIT)) {
if (GET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB) ||
GET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA))
valid = EGL_FALSE;
}
return valid;
}
#define EXACT 1
#define ATLEAST 2
#define MASK 3
#define SMALLER 4
#define SPECIAL 5
#define NONE 6
struct sort_info {
EGLint Attribute;
EGLint MatchCriteria;
EGLint SortOrder;
};
/* This encodes the info from Table 3.5 of the EGL spec, ordered by
* Sort Priority.
/**
* Return true if a config matches the criteria. This and
* _eglParseConfigAttribList together implement the algorithm
* described in "Selection of EGLConfigs".
*
* XXX To do: EGL 1.2 attribs
* Note that attributes that are special (currently, only
* EGL_MATCH_NATIVE_PIXMAP) are ignored.
*/
static struct sort_info SortInfo[] = {
{ EGL_CONFIG_CAVEAT, EXACT, SPECIAL },
{ EGL_RED_SIZE, ATLEAST, SPECIAL },
{ EGL_GREEN_SIZE, ATLEAST, SPECIAL },
{ EGL_BLUE_SIZE, ATLEAST, SPECIAL },
{ EGL_ALPHA_SIZE, ATLEAST, SPECIAL },
{ EGL_BUFFER_SIZE, ATLEAST, SMALLER },
{ EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER },
{ EGL_SAMPLES, ATLEAST, SMALLER },
{ EGL_DEPTH_SIZE, ATLEAST, SMALLER },
{ EGL_STENCIL_SIZE, ATLEAST, SMALLER },
{ EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL },
{ EGL_CONFIG_ID, EXACT, SMALLER },
{ EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE },
{ EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE },
{ EGL_LEVEL, EXACT, NONE },
{ EGL_NATIVE_RENDERABLE, EXACT, NONE },
{ EGL_MAX_SWAP_INTERVAL, EXACT, NONE },
{ EGL_MIN_SWAP_INTERVAL, EXACT, NONE },
{ EGL_SURFACE_TYPE, MASK, NONE },
{ EGL_TRANSPARENT_TYPE, EXACT, NONE },
{ EGL_TRANSPARENT_RED_VALUE, EXACT, NONE },
{ EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE },
{ EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE },
{ 0, 0, 0 }
};
EGLBoolean
_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria)
{
EGLint attr, val, i;
EGLBoolean matched = EGL_TRUE;
for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
EGLint cmp;
if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_IGNORE)
continue;
attr = _eglValidationTable[i].attr;
cmp = GET_CONFIG_ATTRIB(criteria, attr);
if (cmp == EGL_DONT_CARE)
continue;
val = GET_CONFIG_ATTRIB(conf, attr);
switch (_eglValidationTable[i].criterion) {
case ATTRIB_CRITERION_EXACT:
if (val != cmp)
matched = EGL_FALSE;
break;
case ATTRIB_CRITERION_ATLEAST:
if (val < cmp)
matched = EGL_FALSE;
break;
case ATTRIB_CRITERION_MASK:
if ((val & cmp) != cmp)
matched = EGL_FALSE;
break;
case ATTRIB_CRITERION_SPECIAL:
/* ignored here */
break;
default:
assert(0);
break;
}
if (!matched)
break;
}
return matched;
}
/**
* Return EGL_TRUE if the attributes of c meet or exceed the minimums
* specified by min.
* Initialize a criteria config from the given attribute list.
* Return EGL_FALSE if any of the attribute is invalid.
*/
static EGLBoolean
_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min)
EGLBoolean
_eglParseConfigAttribList(_EGLConfig *conf, const EGLint *attrib_list)
{
EGLint i;
for (i = 0; SortInfo[i].Attribute != 0; i++) {
const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute);
if (mv != EGL_DONT_CARE) {
const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute);
if (SortInfo[i].MatchCriteria == EXACT) {
if (cv != mv) {
return EGL_FALSE;
}
}
else if (SortInfo[i].MatchCriteria == ATLEAST) {
if (cv < mv) {
return EGL_FALSE;
}
}
else {
assert(SortInfo[i].MatchCriteria == MASK);
if ((mv & cv) != mv) {
return EGL_FALSE;
}
EGLint attr, val, i;
EGLint config_id = 0, level = 0;
EGLBoolean has_native_visual_type = EGL_FALSE;
EGLBoolean has_transparent_color = EGL_FALSE;
/* reset to default values */
for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
attr = _eglValidationTable[i].attr;
val = _eglValidationTable[i].default_value;
SET_CONFIG_ATTRIB(conf, attr, val);
}
/* parse the list */
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i += 2) {
EGLint idx;
attr = attrib_list[i];
val = attrib_list[i + 1];
idx = _eglIndexConfig(conf, attr);
if (idx < 0)
return EGL_FALSE;
conf->Storage[idx] = val;
/* rememeber some attributes for post-processing */
switch (attr) {
case EGL_CONFIG_ID:
config_id = val;
break;
case EGL_LEVEL:
level = val;
break;
case EGL_NATIVE_VISUAL_TYPE:
has_native_visual_type = EGL_TRUE;
break;
case EGL_TRANSPARENT_RED_VALUE:
case EGL_TRANSPARENT_GREEN_VALUE:
case EGL_TRANSPARENT_BLUE_VALUE:
has_transparent_color = EGL_TRUE;
break;
default:
break;
}
}
if (!_eglValidateConfig(conf, EGL_TRUE))
return EGL_FALSE;
/* the spec says that EGL_LEVEL cannot be EGL_DONT_CARE */
if (level == EGL_DONT_CARE)
return EGL_FALSE;
/* ignore other attributes when EGL_CONFIG_ID is given */
if (config_id > 0) {
_eglResetConfigKeys(conf, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(conf, EGL_CONFIG_ID, config_id);
}
else {
if (has_native_visual_type) {
val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE);
if (!(val & EGL_WINDOW_BIT))
SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
}
if (has_transparent_color) {
val = GET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE);
if (val == EGL_NONE) {
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE,
EGL_DONT_CARE);
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE,
EGL_DONT_CARE);
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE,
EGL_DONT_CARE);
}
}
}
return EGL_TRUE;
}
/**
* Compare configs 'a' and 'b' and return -1 if a belongs before b,
* 1 if a belongs after b, or 0 if they're equal.
* Used by qsort().
* Decide the ordering of conf1 and conf2, under the given criteria.
* When compare_id is true, this implements the algorithm described
* in "Sorting of EGLConfigs". When compare_id is false,
* EGL_CONFIG_ID is not compared.
*
* It returns a negative integer if conf1 is considered to come
* before conf2; a positive integer if conf2 is considered to come
* before conf1; zero if the ordering cannot be decided.
*
* Note that EGL_NATIVE_VISUAL_TYPE is platform-dependent and is
* ignored here.
*/
static int
_eglCompareConfigs(const void *a, const void *b)
EGLint
_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2,
const _EGLConfig *criteria, EGLBoolean compare_id)
{
const _EGLConfig *aConfig = (const _EGLConfig *) a;
const _EGLConfig *bConfig = (const _EGLConfig *) b;
const EGLint compare_attribs[] = {
EGL_BUFFER_SIZE,
EGL_SAMPLE_BUFFERS,
EGL_SAMPLES,
EGL_DEPTH_SIZE,
EGL_STENCIL_SIZE,
EGL_ALPHA_MASK_SIZE,
};
EGLint val1, val2;
EGLBoolean rgb_buffer;
EGLint i;
for (i = 0; SortInfo[i].Attribute != 0; i++) {
const EGLint aVal = GET_CONFIG_ATTRIB(aConfig, SortInfo[i].Attribute);
const EGLint bVal = GET_CONFIG_ATTRIB(bConfig, SortInfo[i].Attribute);
if (SortInfo[i].SortOrder == SMALLER) {
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
/* else, continue examining attribute values */
}
else if (SortInfo[i].SortOrder == SPECIAL) {
if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) {
/* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
if (conf1 == conf2)
return 0;
/* the enum values have the desired ordering */
assert(EGL_NONE < EGL_SLOW_CONFIG);
assert(EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG);
val1 = GET_CONFIG_ATTRIB(conf1, EGL_CONFIG_CAVEAT);
val2 = GET_CONFIG_ATTRIB(conf2, EGL_CONFIG_CAVEAT);
if (val1 != val2)
return (val1 - val2);
/* the enum values have the desired ordering */
assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER);
val1 = GET_CONFIG_ATTRIB(conf1, EGL_COLOR_BUFFER_TYPE);
val2 = GET_CONFIG_ATTRIB(conf2, EGL_COLOR_BUFFER_TYPE);
if (val1 != val2)
return (val1 - val2);
rgb_buffer = (val1 == EGL_RGB_BUFFER);
if (criteria) {
val1 = val2 = 0;
if (rgb_buffer) {
if (GET_CONFIG_ATTRIB(criteria, EGL_RED_SIZE) > 0) {
val1 += GET_CONFIG_ATTRIB(conf1, EGL_RED_SIZE);
val2 += GET_CONFIG_ATTRIB(conf2, EGL_RED_SIZE);
}
else if (SortInfo[i].Attribute == EGL_RED_SIZE ||
SortInfo[i].Attribute == EGL_GREEN_SIZE ||
SortInfo[i].Attribute == EGL_BLUE_SIZE ||
SortInfo[i].Attribute == EGL_ALPHA_SIZE) {
if (aVal > bVal)
return -1;
else if (aVal < bVal)
return 1;
if (GET_CONFIG_ATTRIB(criteria, EGL_GREEN_SIZE) > 0) {
val1 += GET_CONFIG_ATTRIB(conf1, EGL_GREEN_SIZE);
val2 += GET_CONFIG_ATTRIB(conf2, EGL_GREEN_SIZE);
}
else {
assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE);
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
if (GET_CONFIG_ATTRIB(criteria, EGL_BLUE_SIZE) > 0) {
val1 += GET_CONFIG_ATTRIB(conf1, EGL_BLUE_SIZE);
val2 += GET_CONFIG_ATTRIB(conf2, EGL_BLUE_SIZE);
}
}
else {
assert(SortInfo[i].SortOrder == NONE);
/* continue examining attribute values */
if (GET_CONFIG_ATTRIB(criteria, EGL_LUMINANCE_SIZE) > 0) {
val1 += GET_CONFIG_ATTRIB(conf1, EGL_LUMINANCE_SIZE);
val2 += GET_CONFIG_ATTRIB(conf2, EGL_LUMINANCE_SIZE);
}
}
if (GET_CONFIG_ATTRIB(criteria, EGL_ALPHA_SIZE) > 0) {
val1 += GET_CONFIG_ATTRIB(conf1, EGL_ALPHA_SIZE);
val2 += GET_CONFIG_ATTRIB(conf2, EGL_ALPHA_SIZE);
}
}
else {
/* assume the default criteria, which gives no specific ordering */
val1 = val2 = 0;
}
/* all attributes identical */
return 0;
/* for color bits, larger one is preferred */
if (val1 != val2)
return (val2 - val1);
for (i = 0; i < ARRAY_SIZE(compare_attribs); i++) {
val1 = GET_CONFIG_ATTRIB(conf1, compare_attribs[i]);
val2 = GET_CONFIG_ATTRIB(conf2, compare_attribs[i]);
if (val1 != val2)
return (val1 - val2);
}
/* EGL_NATIVE_VISUAL_TYPE cannot be compared here */
if (compare_id) {
val1 = GET_CONFIG_ATTRIB(conf1, EGL_CONFIG_ID);
val2 = GET_CONFIG_ATTRIB(conf2, EGL_CONFIG_ID);
assert(val1 != val2);
}
else {
val1 = val2 = 0;
}
return (val1 - val2);
}
static INLINE
void _eglSwapConfigs(const _EGLConfig **conf1, const _EGLConfig **conf2)
{
const _EGLConfig *tmp = *conf1;
*conf1 = *conf2;
*conf2 = tmp;
}
/**
* Quick sort an array of configs. This differs from the standard
* qsort() in that the compare function accepts an additional
* argument.
*/
void
_eglSortConfigs(const _EGLConfig **configs, EGLint count,
EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
void *),
void *priv_data)
{
const EGLint pivot = 0;
EGLint i, j;
if (count <= 1)
return;
_eglSwapConfigs(&configs[pivot], &configs[count / 2]);
i = 1;
j = count - 1;
do {
while (i < count && compare(configs[i], configs[pivot], priv_data) < 0)
i++;
while (compare(configs[j], configs[pivot], priv_data) > 0)
j--;
if (i < j) {
_eglSwapConfigs(&configs[i], &configs[j]);
i++;
j--;
}
else if (i == j) {
i++;
j--;
break;
}
} while (i <= j);
_eglSwapConfigs(&configs[pivot], &configs[j]);
_eglSortConfigs(configs, j, compare, priv_data);
_eglSortConfigs(configs + i, count - i, compare, priv_data);
}
static int
_eglFallbackCompare(const _EGLConfig *conf1, const _EGLConfig *conf2,
void *priv_data)
{
const _EGLConfig *criteria = (const _EGLConfig *) priv_data;
return _eglCompareConfigs(conf1, conf2, criteria, EGL_TRUE);
}
@@ -310,33 +729,33 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
_EGLConfig **configList, criteria;
EGLint i, count;
/* parse the attrib_list to initialize criteria */
if (!_eglParseConfigAttribs(&criteria, attrib_list)) {
return EGL_FALSE;
}
if (!num_configs)
return _eglError(EGL_BAD_PARAMETER, "eglChooseConfigs");
_eglInitConfig(&criteria, 0);
if (!_eglParseConfigAttribList(&criteria, attrib_list))
return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
/* allocate array of config pointers */
configList = (_EGLConfig **) malloc(config_size * sizeof(_EGLConfig *));
if (!configList) {
_eglError(EGL_BAD_CONFIG, "eglChooseConfig(out of memory)");
return EGL_FALSE;
}
configList = (_EGLConfig **)
malloc(disp->NumConfigs * sizeof(_EGLConfig *));
if (!configList)
return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)");
/* make array of pointers to qualifying configs */
for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) {
if (_eglConfigQualifies(disp->Configs[i], &criteria)) {
/* perform selection of configs */
count = 0;
for (i = 0; i < disp->NumConfigs; i++) {
if (_eglMatchConfig(disp->Configs[i], &criteria))
configList[count++] = disp->Configs[i];
}
}
/* sort array of pointers */
qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs);
/* copy config handles to output array */
if (configs) {
for (i = 0; i < count; i++) {
/* perform sorting of configs */
if (configs && count) {
_eglSortConfigs((const _EGLConfig **) configList, count,
_eglFallbackCompare, (void *) &criteria);
count = MIN2(count, config_size);
for (i = 0; i < count; i++)
configs[i] = configList[i]->Handle;
}
}
free(configList);
@@ -347,6 +766,28 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
}
static INLINE EGLBoolean
_eglIsConfigAttribValid(_EGLConfig *conf, EGLint attr)
{
if (_eglIndexConfig(conf, attr) < 0)
return EGL_FALSE;
/* there are some holes in the range */
switch (attr) {
case EGL_PRESERVED_RESOURCES:
case EGL_NONE:
#ifdef EGL_VERSION_1_4
case EGL_MATCH_NATIVE_PIXMAP:
#endif
return EGL_FALSE;
default:
break;
}
return EGL_TRUE;
}
/**
* Fallback for eglGetConfigAttrib.
*/
@@ -354,15 +795,13 @@ EGLBoolean
_eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
EGLint attribute, EGLint *value)
{
const EGLint k = attribute - _EGL_CONFIG_FIRST_ATTRIB;
if (k >= 0 && k < _EGL_CONFIG_NUM_ATTRIBS) {
*value = GET_CONFIG_ATTRIB(conf, k);
return EGL_TRUE;
}
else {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
return EGL_FALSE;
}
if (!_eglIsConfigAttribValid(conf, attribute))
return _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
if (!value)
return _eglError(EGL_BAD_PARAMETER, "eglGetConfigAttrib");
*value = GET_CONFIG_ATTRIB(conf, attribute);
return EGL_TRUE;
}
@@ -373,6 +812,9 @@ EGLBoolean
_eglGetConfigs(_EGLDriver *drv, _EGLDisplay *disp, EGLConfig *configs,
EGLint config_size, EGLint *num_config)
{
if (!num_config)
return _eglError(EGL_BAD_PARAMETER, "eglGetConfigs");
if (configs) {
EGLint i;
*num_config = MIN2(disp->NumConfigs, config_size);

View File

@@ -108,7 +108,27 @@ _eglAddConfig(_EGLDisplay *display, _EGLConfig *config);
extern EGLBoolean
_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list);
_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching);
extern EGLBoolean
_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria);
extern EGLBoolean
_eglParseConfigAttribList(_EGLConfig *conf, const EGLint *attrib_list);
extern EGLint
_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2,
const _EGLConfig *criteria, EGLBoolean compare_id);
extern void
_eglSortConfigs(const _EGLConfig **configs, EGLint count,
EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
void *),
void *priv_data);
extern EGLBoolean