v3d: Enables DRM_FORMAT_MOD_BROADCOM_SAND128 support
It enables SAND modifier with columns 128-bytes-wide support for NV12 format. When a DRM_FORMAT_MOD_BROADCOM_SAND128 is enabled an imported NV12 texture format has a different layout. Luma and Chroma planes layout is interleaved for every 128-bytes-wide columns. Although TFU was supposed to convert a NV12 with SAND_COL128 modifier from YUV to sRGB color space, it expects a particular swizzle that is not the one provided by the video decoder available at the Raspberry Pi 4. This patch follows a similar approach to VC4 YUV blit, using a custom blit shader that transforms a NV12 texture with SAND_COL128 modifier with the two interleaved planes to two not-interleaved textures with UIF format, as it was a regular NV12 format texture. To reduce the number of texture-fetch operations during the blit, we are reading and writing the textures in pixel groups of 32-bits. This implies some swizzling of the pixels to meet the particularities of the different micro-tile layouts for 8bpp, 16bpp and 32bpp. With this approach, we are not adding a new format that could be named "NV12_SAND128". We are just enabling a format modifier. v2: Rework checks for supported modifiers (Alejandro Piñeiro) Destroy custom shaders on context destroy (Alejandro Piñeiro) Add more comments (Alejandro Piñeiro) SAND128 in query_dmabuf_modifiers should report external_only true. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10051>
This commit is contained in:

committed by
Marge Bot

parent
2470bcb946
commit
95c4f0f910
@@ -24,6 +24,7 @@
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#include "util/format/u_format.h"
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#include "util/u_surface.h"
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#include "util/u_blitter.h"
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#include "compiler/nir/nir_builder.h"
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#include "v3d_context.h"
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#include "v3d_tiling.h"
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@@ -552,6 +553,290 @@ v3d_tlb_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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pipe_surface_reference(&src_surf, NULL);
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}
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/**
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* Creates the VS of the custom blit shader to convert YUV plane from
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* the NV12 format with BROADCOM_SAND_COL128 modifier to UIF tiled format.
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* This vertex shader is mostly a pass-through VS.
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*/
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static void *
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v3d_get_sand8_vs(struct pipe_context *pctx)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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struct pipe_screen *pscreen = pctx->screen;
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if (v3d->sand8_blit_vs)
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return v3d->sand8_blit_vs;
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const struct nir_shader_compiler_options *options =
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pscreen->get_compiler_options(pscreen,
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PIPE_SHADER_IR_NIR,
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PIPE_SHADER_VERTEX);
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX,
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options,
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"sand8_blit_vs");
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_variable *pos_in = nir_variable_create(b.shader,
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nir_var_shader_in,
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vec4, "pos");
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nir_variable *pos_out = nir_variable_create(b.shader,
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nir_var_shader_out,
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vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf);
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struct pipe_shader_state shader_tmpl = {
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.type = PIPE_SHADER_IR_NIR,
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.ir.nir = b.shader,
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};
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v3d->sand8_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl);
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return v3d->sand8_blit_vs;
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}
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/**
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* Creates the FS of the custom blit shader to convert YUV plane from
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* the NV12 format with BROADCOM_SAND_COL128 modifier to UIF tiled format.
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* The result texture is equivalent to a chroma (cpp=2) or luma (cpp=1)
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* plane for a NV12 format without the SAND modifier.
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*/
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static void *
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v3d_get_sand8_fs(struct pipe_context *pctx, int cpp)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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struct pipe_screen *pscreen = pctx->screen;
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struct pipe_shader_state **cached_shader;
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const char *name;
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if (cpp == 1) {
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cached_shader = &v3d->sand8_blit_fs_luma;
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name = "sand8_blit_fs_luma";
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} else {
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cached_shader = &v3d->sand8_blit_fs_chroma;
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name = "sand8_blit_fs_chroma";
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}
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if (*cached_shader)
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return *cached_shader;
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const struct nir_shader_compiler_options *options =
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pscreen->get_compiler_options(pscreen,
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PIPE_SHADER_IR_NIR,
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PIPE_SHADER_FRAGMENT);
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
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options, "%s", name);
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *glsl_int = glsl_int_type();
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nir_variable *color_out =
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nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_COLOR;
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nir_variable *pos_in =
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nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos");
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pos_in->data.location = VARYING_SLOT_POS;
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nir_ssa_def *pos = nir_load_var(&b, pos_in);
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nir_ssa_def *zero = nir_imm_int(&b, 0);
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nir_ssa_def *one = nir_imm_int(&b, 1);
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nir_ssa_def *two = nir_imm_int(&b, 2);
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nir_ssa_def *six = nir_imm_int(&b, 6);
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nir_ssa_def *seven = nir_imm_int(&b, 7);
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nir_ssa_def *eight = nir_imm_int(&b, 8);
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nir_ssa_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0));
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nir_ssa_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1));
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nir_variable *stride_in =
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nir_variable_create(b.shader, nir_var_uniform, glsl_int,
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"sand8_stride");
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nir_ssa_def *stride =
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nir_load_uniform(&b, 1, 32, zero,
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.base = stride_in->data.driver_location,
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.range = 1,
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.dest_type = nir_type_int32);
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nir_ssa_def *x_offset;
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nir_ssa_def *y_offset;
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/* UIF tiled format is composed by UIF blocks, Each block has
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* four 64 byte microtiles. Inside each microtile pixels are stored
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* in raster format. But microtiles have different dimensions
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* based in the bits per pixel of the image.
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*
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* 8bpp microtile dimensions are 8x8
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* 16bpp microtile dimensions are 8x4
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* 32bpp microtile dimensions are 4x4
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*
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* As we are reading and writing with 32bpp to optimize
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* the number of texture operations during the blit. We need
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* to adjust the offsets were we read and write as data will
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* be later read using 8bpp (luma) and 16bpp (chroma).
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*
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* For chroma 8x4 16bpp raster order is compatible with 4x4
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* 32bpp. In both layouts each line has 8*2 == 4*4 == 16 bytes.
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* But luma 8x8 8bpp raster order is not compatible
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* with 4x4 32bpp. 8bpp has 8 bytes per line, and 32bpp has
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* 16 bytes per line. So if we read a 8bpp texture that was
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* written as 32bpp texture. Bytes would be misplaced.
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*
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* inter/intra_utile_x_offests takes care of mapping the offsets
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* between microtiles to deal with this issue for luma planes.
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*/
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if (cpp == 1) {
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nir_ssa_def *intra_utile_x_offset =
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nir_ishl(&b, nir_iand_imm(&b, x, 1), two);
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nir_ssa_def *inter_utile_x_offset =
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nir_ishl(&b, nir_iand_imm(&b, x, 60), one);
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nir_ssa_def *stripe_offset=
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nir_ishl(&b,nir_imul(&b,nir_ishr_imm(&b, x, 6),
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stride),
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seven);
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x_offset = nir_iadd(&b, stripe_offset,
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nir_iadd(&b, intra_utile_x_offset,
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inter_utile_x_offset));
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y_offset = nir_iadd(&b,
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nir_ishl(&b, nir_iand_imm(&b, x, 2), six),
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nir_ishl(&b, y, eight));
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} else {
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nir_ssa_def *stripe_offset=
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nir_ishl(&b,nir_imul(&b,nir_ishr_imm(&b, x, 5),
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stride),
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seven);
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x_offset = nir_iadd(&b, stripe_offset,
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nir_ishl(&b, nir_iand_imm(&b, x, 31), two));
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y_offset = nir_ishl(&b, y, seven);
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}
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nir_ssa_def *ubo_offset = nir_iadd(&b, x_offset, y_offset);
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nir_ssa_def *load =
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nir_load_ubo(&b, 1, 32, one, ubo_offset,
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.align_mul = 4,
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.align_offset = 0,
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.range_base = 0,
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.range = ~0);
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nir_ssa_def *output = nir_unpack_unorm_4x8(&b, load);
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nir_store_var(&b, color_out,
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output,
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0xF);
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struct pipe_shader_state shader_tmpl = {
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.type = PIPE_SHADER_IR_NIR,
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.ir.nir = b.shader,
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};
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*cached_shader = pctx->create_fs_state(pctx, &shader_tmpl);
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return *cached_shader;
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}
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/**
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* Turns NV12 with SAND8 format modifier from raster-order with interleaved
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* luma and chroma 128-byte-wide-columns to tiled format for luma and chroma.
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*
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* This implementation is based on vc4_yuv_blit.
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*/
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static void
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v3d_sand8_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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struct v3d_resource *src = v3d_resource(info->src.resource);
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ASSERTED struct v3d_resource *dst = v3d_resource(info->dst.resource);
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if (!src->sand_col128_stride)
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return;
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if (src->tiled)
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return;
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if (src->base.format != PIPE_FORMAT_R8_UNORM &&
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src->base.format != PIPE_FORMAT_R8G8_UNORM)
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return;
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if (!(info->mask & PIPE_MASK_RGBA))
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return;
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assert(dst->base.format == src->base.format);
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assert(dst->tiled);
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assert(info->src.box.x == 0 && info->dst.box.x == 0);
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assert(info->src.box.y == 0 && info->dst.box.y == 0);
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assert(info->src.box.width == info->dst.box.width);
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assert(info->src.box.height == info->dst.box.height);
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v3d_blitter_save(v3d);
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struct pipe_surface dst_tmpl;
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util_blitter_default_dst_texture(&dst_tmpl, info->dst.resource,
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info->dst.level, info->dst.box.z);
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/* Although the src textures are cpp=1 or cpp=2, the dst texture
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* uses a cpp=4 dst texture. So, all read/write texture ops will
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* be done using 32-bit read and writes.
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*/
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dst_tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
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struct pipe_surface *dst_surf =
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pctx->create_surface(pctx, info->dst.resource, &dst_tmpl);
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if (!dst_surf) {
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fprintf(stderr, "Failed to create YUV dst surface\n");
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util_blitter_unset_running_flag(v3d->blitter);
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return;
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}
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uint32_t sand8_stride = src->sand_col128_stride;
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/* Adjust the dimensions of dst luma/chroma to match src
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* size now we are using a cpp=4 format. Next dimension take into
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* account the UIF microtile layouts.
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*/
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dst_surf->width = align(dst_surf->width, 8) / 2;
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if (src->cpp == 1)
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dst_surf->height /= 2;
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/* Set the constant buffer. */
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struct pipe_constant_buffer cb_uniforms = {
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.user_buffer = &sand8_stride,
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.buffer_size = sizeof(sand8_stride),
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};
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false,
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&cb_uniforms);
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struct pipe_constant_buffer cb_src = {
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.buffer = info->src.resource,
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.buffer_offset = src->slices[info->src.level].offset,
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.buffer_size = (src->bo->size -
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src->slices[info->src.level].offset),
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};
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 2, false,
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&cb_src);
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/* Unbind the textures, to make sure we don't try to recurse into the
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* shadow blit.
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*/
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pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, NULL);
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pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
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util_blitter_custom_shader(v3d->blitter, dst_surf,
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v3d_get_sand8_vs(pctx),
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v3d_get_sand8_fs(pctx, src->cpp));
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util_blitter_restore_textures(v3d->blitter);
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util_blitter_restore_constant_buffer_state(v3d->blitter);
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/* Restore cb1 (util_blitter doesn't handle this one). */
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struct pipe_constant_buffer cb_disabled = { 0 };
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false,
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&cb_disabled);
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pipe_surface_reference(&dst_surf, NULL);
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info->mask &= ~PIPE_MASK_RGBA;
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return;
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}
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/* Optimal hardware path for blitting pixels.
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* Scaling, format conversion, up- and downsampling (resolve) are allowed.
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*/
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@@ -561,6 +846,8 @@ v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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struct v3d_context *v3d = v3d_context(pctx);
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struct pipe_blit_info info = *blit_info;
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v3d_sand8_blit(pctx, &info);
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v3d_tfu_blit(pctx, &info);
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v3d_tlb_blit(pctx, &info);
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@@ -298,6 +298,13 @@ v3d_context_destroy(struct pipe_context *pctx)
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pipe_surface_reference(&v3d->framebuffer.cbufs[0], NULL);
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pipe_surface_reference(&v3d->framebuffer.zsbuf, NULL);
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if (v3d->sand8_blit_vs)
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pctx->delete_vs_state(pctx, v3d->sand8_blit_vs);
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if (v3d->sand8_blit_fs_luma)
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pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_luma);
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if (v3d->sand8_blit_fs_chroma)
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pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_chroma);
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v3d_program_fini(pctx);
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ralloc_free(v3d);
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@@ -491,6 +491,10 @@ struct v3d_context {
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*/
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struct u_upload_mgr *state_uploader;
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struct pipe_shader_state *sand8_blit_vs;
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struct pipe_shader_state *sand8_blit_fs_luma;
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struct pipe_shader_state *sand8_blit_fs_chroma;
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/** @{ Current pipeline state objects */
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struct pipe_scissor_state scissor;
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struct v3d_blend_state *blend;
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@@ -864,10 +864,18 @@ v3d_resource_from_handle(struct pipe_screen *pscreen,
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rsc->tiled = screen->ro == NULL;
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break;
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default:
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fprintf(stderr,
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"Attempt to import unsupported modifier 0x%llx\n",
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(long long)whandle->modifier);
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goto fail;
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switch(fourcc_mod_broadcom_mod(whandle->modifier)) {
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case DRM_FORMAT_MOD_BROADCOM_SAND128:
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rsc->tiled = false;
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rsc->sand_col128_stride =
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fourcc_mod_broadcom_param(whandle->modifier);
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break;
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default:
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fprintf(stderr,
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"Attempt to import unsupported modifier 0x%llx\n",
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(long long)whandle->modifier);
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goto fail;
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}
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}
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switch (whandle->type) {
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@@ -125,6 +125,7 @@ struct v3d_resource {
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struct renderonly_scanout *scanout;
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struct v3d_resource_slice slices[V3D_MAX_MIP_LEVELS];
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uint32_t cube_map_stride;
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uint32_t sand_col128_stride;
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uint32_t size;
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int cpp;
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bool tiled;
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@@ -637,6 +637,7 @@ v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
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static const uint64_t v3d_available_modifiers[] = {
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DRM_FORMAT_MOD_BROADCOM_UIF,
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DRM_FORMAT_MOD_LINEAR,
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DRM_FORMAT_MOD_BROADCOM_SAND128,
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};
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static void
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@@ -658,7 +659,9 @@ v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
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for (i = 0; i < *count; i++) {
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modifiers[i] = v3d_available_modifiers[i];
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if (external_only)
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external_only[i] = false;
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external_only[i] =
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v3d_available_modifiers[i] ==
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DRM_FORMAT_MOD_BROADCOM_SAND128;
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}
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}
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@@ -669,8 +672,22 @@ v3d_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
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bool *external_only)
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{
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int i;
|
||||
bool is_sand_col128 = (format == PIPE_FORMAT_NV12) &&
|
||||
(fourcc_mod_broadcom_mod(modifier) == DRM_FORMAT_MOD_BROADCOM_SAND128);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(v3d_available_modifiers); i++) {
|
||||
if (is_sand_col128) {
|
||||
if (external_only)
|
||||
*external_only = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* We don't want to generally allow DRM_FORMAT_MOD_BROADCOM_SAND128
|
||||
* modifier, that is the last v3d_available_modifiers. We only accept
|
||||
* it in the case of having a PIPE_FORMAT_NV12.
|
||||
*/
|
||||
assert(v3d_available_modifiers[ARRAY_SIZE(v3d_available_modifiers) - 1] ==
|
||||
DRM_FORMAT_MOD_BROADCOM_SAND128);
|
||||
for (i = 0; i < ARRAY_SIZE(v3d_available_modifiers) - 1; i++) {
|
||||
if (v3d_available_modifiers[i] == modifier) {
|
||||
if (external_only)
|
||||
*external_only = false;
|
||||
|
Reference in New Issue
Block a user