nir: allow 5 component vectors

These will be useful for sparse texture instructions and image load
intrinsics.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
This commit is contained in:
Rhys Perry
2020-11-23 13:05:58 +00:00
committed by Marge Bot
parent ba4a73a502
commit 95819663b7
10 changed files with 29 additions and 4 deletions

View File

@@ -603,6 +603,7 @@ nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
case 2: return nir_fdot2(build, src0, src1);
case 3: return nir_fdot3(build, src0, src1);
case 4: return nir_fdot4(build, src0, src1);
case 5: return nir_fdot5(build, src0, src1);
case 8: return nir_fdot8(build, src0, src1);
case 16: return nir_fdot16(build, src0, src1);
default:
@@ -620,6 +621,7 @@ nir_ball_iequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
case 2: return nir_ball_iequal2(b, src0, src1);
case 3: return nir_ball_iequal3(b, src0, src1);
case 4: return nir_ball_iequal4(b, src0, src1);
case 5: return nir_ball_iequal5(b, src0, src1);
case 8: return nir_ball_iequal8(b, src0, src1);
case 16: return nir_ball_iequal16(b, src0, src1);
default:
@@ -641,6 +643,7 @@ nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
case 2: return nir_bany_inequal2(b, src0, src1);
case 3: return nir_bany_inequal3(b, src0, src1);
case 4: return nir_bany_inequal4(b, src0, src1);
case 5: return nir_bany_inequal5(b, src0, src1);
case 8: return nir_bany_inequal8(b, src0, src1);
case 16: return nir_bany_inequal16(b, src0, src1);
default: