nir: allow 5 component vectors
These will be useful for sparse texture instructions and image load intrinsics. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
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@@ -603,6 +603,7 @@ nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
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case 2: return nir_fdot2(build, src0, src1);
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case 3: return nir_fdot3(build, src0, src1);
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case 4: return nir_fdot4(build, src0, src1);
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case 5: return nir_fdot5(build, src0, src1);
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case 8: return nir_fdot8(build, src0, src1);
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case 16: return nir_fdot16(build, src0, src1);
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default:
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@@ -620,6 +621,7 @@ nir_ball_iequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
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case 2: return nir_ball_iequal2(b, src0, src1);
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case 3: return nir_ball_iequal3(b, src0, src1);
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case 4: return nir_ball_iequal4(b, src0, src1);
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case 5: return nir_ball_iequal5(b, src0, src1);
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case 8: return nir_ball_iequal8(b, src0, src1);
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case 16: return nir_ball_iequal16(b, src0, src1);
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default:
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@@ -641,6 +643,7 @@ nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
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case 2: return nir_bany_inequal2(b, src0, src1);
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case 3: return nir_bany_inequal3(b, src0, src1);
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case 4: return nir_bany_inequal4(b, src0, src1);
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case 5: return nir_bany_inequal5(b, src0, src1);
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case 8: return nir_bany_inequal8(b, src0, src1);
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case 16: return nir_bany_inequal16(b, src0, src1);
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default:
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