agx: Implement depth and stencil export
Lower FRAG_RESULT_DEPTH and FRAG_RESULT_STENCIL writes to a combnied zs_emit instruction with a multisampling index. To be used in the following commit. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
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@@ -301,6 +301,7 @@ typedef struct {
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uint32_t channels;
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uint32_t bfi_mask;
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uint16_t pixel_offset;
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uint16_t zs;
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enum agx_sr sr;
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enum agx_icond icond;
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enum agx_fcond fcond;
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@@ -806,6 +807,7 @@ void agx_compute_liveness(agx_context *ctx);
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void agx_liveness_ins_update(BITSET_WORD *live, agx_instr *I);
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bool agx_lower_resinfo(nir_shader *s);
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bool agx_nir_lower_zs_emit(nir_shader *s);
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bool agx_nir_lower_array_texture(nir_shader *s);
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bool agx_nir_opt_preamble(nir_shader *s, unsigned *preamble_size);
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bool agx_nir_lower_load_mask(nir_shader *shader);
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