glsl: Basic support for built-in intrinsics.
Fix the linker to deal with intrinsic functions which are undefined all the way down to the driver back-end, and introduce intrinsic definition helpers in the built-in generator. We still need to figure out what kind of interface we want for drivers to communicate to the GLSL front-end which of the supported intrinsics should use a default GLSL implementation and which should use a hardware-specific override. As there's no default GLSL implementation for atomic ops, this seems like something we can worry about later on. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> v2: Define local helper function to generate ir_call nodes in the builtin generator.
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@@ -1647,8 +1647,8 @@ ir_variable::determine_interpolation_mode(bool flat_shade)
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ir_function_signature::ir_function_signature(const glsl_type *return_type,
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builtin_available_predicate b)
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: return_type(return_type), is_defined(false), builtin_avail(b),
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_function(NULL)
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: return_type(return_type), is_defined(false), is_intrinsic(false),
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builtin_avail(b), _function(NULL)
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{
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this->ir_type = ir_type_function_signature;
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this->origin = NULL;
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