nir: s/nir_var_mem_image/nir_var_image/g
We typically use nir_var_mem_* for stuff that has an explicit byte-based memory layout. Images are opaque. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
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@@ -39,7 +39,7 @@ struct gl_nir_linker_options {
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nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
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nir_var_mem_ubo | \
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nir_var_mem_ssbo | \
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nir_var_mem_image)
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nir_var_image)
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bool gl_nir_link_spirv(struct gl_context *ctx,
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struct gl_shader_program *prog,
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