nir: s/nir_var_mem_image/nir_var_image/g

We typically use nir_var_mem_* for stuff that has an explicit byte-based
memory layout.  Images are opaque.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
This commit is contained in:
Jason Ekstrand
2021-10-15 12:58:22 -05:00
committed by Marge Bot
parent e73096bd6d
commit 956199e870
33 changed files with 58 additions and 58 deletions

View File

@@ -39,7 +39,7 @@ struct gl_nir_linker_options {
nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
nir_var_mem_ubo | \
nir_var_mem_ssbo | \
nir_var_mem_image)
nir_var_image)
bool gl_nir_link_spirv(struct gl_context *ctx,
struct gl_shader_program *prog,