docs: add release notes for 24.2.8
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32384>
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committed by
Eric Engestrom

parent
4b0c600fa2
commit
955bdb82c3
@@ -3,6 +3,7 @@ Release Notes
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The release notes summarize what's new or changed in each Mesa release.
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- :doc:`24.2.8 release notes <relnotes/24.2.8>`
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- :doc:`24.3.0 release notes <relnotes/24.3.0>`
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- :doc:`24.2.7 release notes <relnotes/24.2.7>`
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- :doc:`24.2.6 release notes <relnotes/24.2.6>`
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@@ -437,6 +438,7 @@ The release notes summarize what's new or changed in each Mesa release.
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:maxdepth: 1
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:hidden:
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24.2.8 <relnotes/24.2.8>
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24.3.0 <relnotes/24.3.0>
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24.2.7 <relnotes/24.2.7>
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24.2.6 <relnotes/24.2.6>
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207
docs/relnotes/24.2.8.rst
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207
docs/relnotes/24.2.8.rst
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@@ -0,0 +1,207 @@
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Mesa 24.2.8 Release Notes / 2024-11-28
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======================================
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Mesa 24.2.8 is a bug fix release which fixes bugs found since the 24.2.7 release.
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Mesa 24.2.8 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 24.2.8 implements the Vulkan 1.3 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA checksums
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-------------
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::
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TBD.
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New features
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------------
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- None
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Bug fixes
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---------
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- anv: Use-after-free detected by AddressSanitizer while running dEQP-VK
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- Confidential issue #11770
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- radv: DCC causes glitches in Red Dead Redemption 2
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- A5xx rendering issues with firefox
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- [ANV][Regression] Broken rendering in Flycast + Per-Pixel Alpha Sorting
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- vtn: OpTypeStruct in kernel parameters trigger assertion in glsl_types.h
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- radv: Resident Evil 6 Benchmark Tool has artifacts on 7900 XTX when DCC is enabled, game launched on 4K monitor without scaling and with FullHD settings
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- [AMD RX 6700 XT] Artifacts while upscaling games in fullscreen mode
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- Distorted pixelated graphics with Radeon RX 7900 XT with some games
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- Total War Warhammer 2 Graphical Glitch
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- Glitching artifacts in tile shaped patterns on 6700 XT, when using upscaled fullscreen game on labwc
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Changes
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-------
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Boris Brezillon (1):
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- panfrost: Increase AFBC body alignment requirement on v6+
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Daniel Schürmann (2):
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- aco/ra: set Pseudo_instruction::scratch_sgpr to SCC if it doesn't need to be preserved
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- aco/ra: use bitset for sgpr_operands_alias_defs
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Danylo Piliaiev (1):
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- nir/nir_opt_offsets: Do not fold load/store with const offset > max
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Dave Airlie (2):
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- venus: handle device probing properly.
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- v3dv: report correct error on failure to probe
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David Rosca (7):
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- radv/video: Fix H264 slice control
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- radv/video: Fix HEVC slice control
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- radv/video: Report correct encodeInputPictureGranularity
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- radv/video: Avoid selecting rc layer over maximum
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- gallium/vl: Don't support planar RGB as video format
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- frontends/va: Create surfaces with correct fourcc for RT format
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- frontends/va: Use compositor blit with different number of planes
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Eric Engestrom (12):
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- docs: add sha sum for 24.2.7
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- .pick_status.json: Update to 4ed8ef74b4dc111425d6596eb3341d91d563bf00
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- .pick_status.json: Mark ae85e6920c18c6f850c22e183f2f740c45b69ad3 as denominated
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- .pick_status.json: Mark a78c2bf2a41252045f7bb695d02d75fcd73a3957 as denominated
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- .pick_status.json: Mark ca947e1295a8aedd4b7f09ca89ab285156b1309e as denominated
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- .pick_status.json: Mark 962b996d4c569835e0c453a60bb4680d432d30f1 as denominated
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- .pick_status.json: Mark d21f7f75ff38ed26769235daf98af4a18b02f0ab as denominated
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- .pick_status.json: Mark 1368ee5e1aee9a760b445b7dd24d8b77be1b0800 as denominated
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- .pick_status.json: Update to e1a8fd80d411a5ff8fa19ffcf09516ac5099a25c
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- zink+nvk/ci: fix deqp binary used for gles tests
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- zink+radv/ci: fix deqp binary used for gles tests
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- .pick_status.json: Mark 44de5f1c46ceca4f8dd2c594b93ad3e29f2622bc as denominated
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Erik Faye-Lund (4):
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- panfrost: use 64-bits for layout calculations
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- panvk: set correct max extents for images
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- panvk: support binding swapchain memory
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- panvk: wire up swapchain image creation
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Francisco Jerez (1):
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- intel/fs/xe2: Fix up subdword integer region restriction with strided byte src and packed byte dst.
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Friedrich Vock (1):
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- vulkan/rmv: Correctly set heap size
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Georg Lehmann (6):
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- nir/move_discards_to_top: don't move across is_helper_invocation
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- nir/opt_intrinsic: rework sample mask opt with vector alu
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- nir/opt_intrinsic: fix sample mask opt with demote
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- nir: replace nir_opt_remove_phis_block with a single source version
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- nir: make nir_instr_clone usable with load_const and undef
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- nir/opt_remove_phis: rematerialize constants
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Hans-Kristian Arntzen (1):
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- radv: Fix missing gang barriers for task shaders.
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Ian Romanick (1):
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- Fix copy-and-paste bug in nir_lower_aapoint_impl
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Jesse Natalie (1):
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- wgl: Add missing idep_mesautilformat
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Juan A. Suarez Romero (1):
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- vc4: handle nir_op_ult32 intrinsic
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Juston Li (1):
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- util/cache_test: Fix racey Cache.List test
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Karmjit Mahil (1):
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- tu: Fix memory leaks on VK_PIPELINE_COMPILE_REQUIRED
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Karol Herbst (1):
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- vtn: handle struct kernel arguments passed by value
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Kenneth Graunke (1):
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- brw: Fix try_rebuild_source's ult32/ushr handling to use unsigned types
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Lionel Landwerlin (3):
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- brw: allocate physical register sizes for spilling
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- anv: fix missing push constant reallocation
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- anv: prevent access to destroyed vk_sync objects post submission
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Marek Olšák (1):
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- radeonsi: fix gl_FrontFace elimination when one side is culled
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Mary Guillemard (1):
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- panvk: Call vk_free on queue array instead of vk_object_free
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Matt Turner (2):
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- vulkan: Avoid pointer aliasing
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- nir: Get correct number of components
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Patrick Lerda (4):
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- r600: fix the evergreen sampler when the minification and the magnification are not identical
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- r600: restructure r600_create_vertex_fetch_shader() to remove memcpy()
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- r600: ensure that the last vertex is always processed on evergreen
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- r600: evergreen stencil/depth mipmap blit workaround
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Rhys Perry (5):
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- nir/algebraic: fix iabs(ishr(iabs(a), b)) optimization
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- nir/algebraic: check bit sizes in lowered unpack(pack()) optimization
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- nir/lcssa: fix premature exit of loop after rematerializing derefs
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- nir/opt_move_discards_to_top: use nir_tex_instr_has_implicit_derivative
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- nir: fix return value of nir_instr_move for some cases
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Robert Mader (1):
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- v3d: Support SAND128 base modifier
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Sam Lantinga (1):
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- util: Fixed crash in HEVC encoding on 32-bit systems
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Samuel Pitoiset (3):
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- radv: fix ignoring src stage mask when dst stage mask is BOTTOM_OF_PIPE
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- radv: add a new drirc option to disable DCC for mips and enable it for RDR2
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- radv: fix skipping on-disk shaders cache when not useful
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Tapani Pälli (1):
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- anv/android: always create 2 graphics and compute capable queues
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Vldly (1):
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- freedreno: Fix resource tracking on repeated map with discard
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liuqiang (1):
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- lavapipe: Resolved write to pointer after free
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