intel: add support for ANGLE_texture_compression_dxt.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -731,4 +731,10 @@
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<enum name="RG8_EXT" value="0x822B"/>
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</category>
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<!-- 111. GL_ANGLE_texture_compression_dxt -->
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<category name="ANGLE_texture_compression_dxt" number="111">
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<enum name="COMPRESSED_RGBA_S3TC_DXT3_ANGLE" value="0x83F2"/>
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<enum name="COMPRESSED_RGBA_S3TC_DXT5_ANGLE" value="0x83F3"/>
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</category>
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</OpenGLAPI>
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@@ -182,6 +182,7 @@ intelInitExtensions(struct gl_context *ctx)
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}
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if (intel->ctx.Mesa_DXTn) {
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ctx->Extensions.ANGLE_texture_compression_dxt = true;
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ctx->Extensions.EXT_texture_compression_s3tc = true;
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ctx->Extensions.S3_s3tc = true;
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}
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@@ -2172,6 +2172,9 @@
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<category name="NV_draw_buffers"/>
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<category name="NV_read_buffer"/>
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<!-- GL_ANGLE_texture_compression_dxt -->
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<category name="ANGLE_texture_compression_dxt"/>
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<function name="DrawBuffersNV" template="DrawBuffers"/>
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<function name="ReadBufferNV" template="ReadBuffer"/>
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@@ -195,6 +195,8 @@ static const struct extension extension_table[] = {
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{ "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 },
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{ "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
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{ "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
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{ "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), ES2, 2011 },
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{ "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), ES2, 2011 },
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{ "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
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{ "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
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{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
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@@ -480,6 +482,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
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_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
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if (ctx->Mesa_DXTn) {
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ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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_mesa_enable_extension(ctx, "GL_S3_s3tc");
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}
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@@ -791,8 +791,10 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
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return ctx->Extensions.EXT_texture_compression_s3tc;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return _mesa_is_desktop_gl(ctx)
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&& ctx->Extensions.EXT_texture_compression_s3tc;
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return (_mesa_is_desktop_gl(ctx) &&
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ctx->Extensions.EXT_texture_compression_s3tc) ||
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(ctx->API == API_OPENGLES2 &&
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ctx->Extensions.ANGLE_texture_compression_dxt);
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case GL_RGB_S3TC:
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case GL_RGB4_S3TC:
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case GL_RGBA_S3TC:
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@@ -2946,6 +2946,7 @@ struct gl_extensions
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GLboolean dummy; /* don't remove this! */
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GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
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GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
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GLboolean ANGLE_texture_compression_dxt;
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GLboolean ARB_ES2_compatibility;
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GLboolean ARB_base_instance;
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GLboolean ARB_blend_func_extended;
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@@ -302,7 +302,9 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
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}
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}
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if (ctx->Extensions.EXT_texture_compression_s3tc) {
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if (ctx->Extensions.EXT_texture_compression_s3tc ||
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(ctx->API == API_OPENGLES2 &&
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ctx->Extensions.ANGLE_texture_compression_dxt)) {
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
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@@ -604,12 +606,16 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
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RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
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break;
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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if (ctx->Extensions.EXT_texture_compression_s3tc ||
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(ctx->API == API_OPENGLES2 &&
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ctx->Extensions.ANGLE_texture_compression_dxt))
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RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
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RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
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break;
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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if (ctx->Extensions.EXT_texture_compression_s3tc ||
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(ctx->API == API_OPENGLES2 &&
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ctx->Extensions.ANGLE_texture_compression_dxt))
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RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
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RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
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break;
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@@ -203,6 +203,18 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
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}
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}
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/* GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE && GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE */
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if (ctx->API == API_OPENGLES2 &&
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ctx->Extensions.ANGLE_texture_compression_dxt) {
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switch (internalFormat) {
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.S3_s3tc) {
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switch (internalFormat) {
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case GL_RGB_S3TC:
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