radv/gfx10: add Wave32 support for fragment shaders
It can be enabled with RADV_PERFTEST=pswave32. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -65,6 +65,7 @@ enum {
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RADV_PERFTEST_SHADER_BALLOT = 0x40,
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RADV_PERFTEST_TC_COMPAT_CMASK = 0x80,
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RADV_PERFTEST_CS_WAVE_32 = 0x100,
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RADV_PERFTEST_PS_WAVE_32 = 0x200,
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};
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bool
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@@ -385,10 +385,15 @@ radv_physical_device_init(struct radv_physical_device *device,
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/* Determine the number of threads per wave for all stages. */
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device->cs_wave_size = 64;
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device->ps_wave_size = 64;
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if (device->rad_info.chip_class >= GFX10) {
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if (device->instance->perftest_flags & RADV_PERFTEST_CS_WAVE_32)
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device->cs_wave_size = 32;
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/* For pixel shaders, wave64 is recommanded. */
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if (device->instance->perftest_flags & RADV_PERFTEST_PS_WAVE_32)
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device->ps_wave_size = 32;
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}
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radv_physical_device_init_mem_types(device);
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@@ -503,6 +508,7 @@ static const struct debug_control radv_perftest_options[] = {
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{"shader_ballot", RADV_PERFTEST_SHADER_BALLOT},
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{"tccompatcmask", RADV_PERFTEST_TC_COMPAT_CMASK},
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{"cswave32", RADV_PERFTEST_CS_WAVE_32},
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{"pswave32", RADV_PERFTEST_PS_WAVE_32},
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{NULL, 0}
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};
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@@ -4323,6 +4323,8 @@ radv_nir_shader_wave_size(struct nir_shader *const *shaders, int shader_count,
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{
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if (shaders[0]->info.stage == MESA_SHADER_COMPUTE)
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return options->cs_wave_size;
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else if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT)
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return options->ps_wave_size;
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return 64;
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}
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@@ -4060,7 +4060,8 @@ radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs,
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ps->config.spi_ps_input_addr);
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radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
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S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
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S_0286D8_NUM_INTERP(ps->info.fs.num_interp) |
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S_0286D8_PS_W32_EN(pipeline->device->physical_device->ps_wave_size == 32));
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radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
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@@ -302,6 +302,7 @@ struct radv_physical_device {
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bool has_dcc_constant_encode;
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/* Number of threads per wave. */
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uint8_t ps_wave_size;
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uint8_t cs_wave_size;
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/* This is the drivers on-disk cache used as a fallback as opposed to
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@@ -673,7 +673,8 @@ radv_get_shader_wave_size(const struct radv_physical_device *pdevice,
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{
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if (stage == MESA_SHADER_COMPUTE)
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return pdevice->cs_wave_size;
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else if (stage == MESA_SHADER_FRAGMENT)
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return pdevice->ps_wave_size;
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return 64;
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}
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@@ -1142,6 +1143,7 @@ shader_variant_compile(struct radv_device *device,
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options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
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options->address32_hi = device->physical_device->rad_info.address32_hi;
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options->cs_wave_size = device->physical_device->cs_wave_size;
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options->ps_wave_size = device->physical_device->ps_wave_size;
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if (options->supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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@@ -129,6 +129,7 @@ struct radv_nir_compiler_options {
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uint32_t tess_offchip_block_dw_size;
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uint32_t address32_hi;
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uint8_t cs_wave_size;
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uint8_t ps_wave_size;
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};
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enum radv_ud_index {
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