mesa: s/INLINE/inline/

INLINE is still seen in some files (some generated files, etc) but this
is a good start.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2011-09-30 21:03:42 -06:00
parent c707ffa587
commit 9520f483b8
73 changed files with 274 additions and 274 deletions

View File

@@ -78,7 +78,7 @@ static struct gl_renderbuffer DummyRenderbuffer;
static struct gl_framebuffer IncompleteFramebuffer;
static INLINE GLboolean
static inline GLboolean
is_cube_face(GLenum target)
{
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
@@ -89,7 +89,7 @@ is_cube_face(GLenum target)
/**
* Is the given FBO a user-created FBO?
*/
static INLINE GLboolean
static inline GLboolean
is_user_fbo(const struct gl_framebuffer *fb)
{
return fb->Name != 0;
@@ -99,7 +99,7 @@ is_user_fbo(const struct gl_framebuffer *fb)
/**
* Is the given FBO a window system FBO (like an X window)?
*/
static INLINE GLboolean
static inline GLboolean
is_winsys_fbo(const struct gl_framebuffer *fb)
{
return fb->Name == 0;