mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -78,7 +78,7 @@ static struct gl_renderbuffer DummyRenderbuffer;
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static struct gl_framebuffer IncompleteFramebuffer;
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static INLINE GLboolean
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static inline GLboolean
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is_cube_face(GLenum target)
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{
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return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
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@@ -89,7 +89,7 @@ is_cube_face(GLenum target)
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/**
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* Is the given FBO a user-created FBO?
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_user_fbo(const struct gl_framebuffer *fb)
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{
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return fb->Name != 0;
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@@ -99,7 +99,7 @@ is_user_fbo(const struct gl_framebuffer *fb)
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/**
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* Is the given FBO a window system FBO (like an X window)?
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_winsys_fbo(const struct gl_framebuffer *fb)
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{
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return fb->Name == 0;
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