mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -70,7 +70,7 @@ static struct gl_buffer_object DummyBufferObject;
|
||||
* \return pointer to pointer to the buffer object bound to \c target in the
|
||||
* specified context or \c NULL if \c target is invalid.
|
||||
*/
|
||||
static INLINE struct gl_buffer_object **
|
||||
static inline struct gl_buffer_object **
|
||||
get_buffer_target(struct gl_context *ctx, GLenum target)
|
||||
{
|
||||
switch (target) {
|
||||
@@ -112,7 +112,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
|
||||
* \return pointer to the buffer object bound to \c target in the
|
||||
* specified context or \c NULL if \c target is invalid.
|
||||
*/
|
||||
static INLINE struct gl_buffer_object *
|
||||
static inline struct gl_buffer_object *
|
||||
get_buffer(struct gl_context *ctx, GLenum target)
|
||||
{
|
||||
struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
|
||||
|
Reference in New Issue
Block a user