mesa: s/INLINE/inline/

INLINE is still seen in some files (some generated files, etc) but this
is a good start.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2011-09-30 21:03:42 -06:00
parent c707ffa587
commit 9520f483b8
73 changed files with 274 additions and 274 deletions

View File

@@ -70,7 +70,7 @@ static struct gl_buffer_object DummyBufferObject;
* \return pointer to pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
static INLINE struct gl_buffer_object **
static inline struct gl_buffer_object **
get_buffer_target(struct gl_context *ctx, GLenum target)
{
switch (target) {
@@ -112,7 +112,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
* \return pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
static INLINE struct gl_buffer_object *
static inline struct gl_buffer_object *
get_buffer(struct gl_context *ctx, GLenum target)
{
struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);