mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -64,7 +64,7 @@
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* non-existent.
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*/
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static INLINE struct gl_array_object *
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static inline struct gl_array_object *
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lookup_arrayobj(struct gl_context *ctx, GLuint id)
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{
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if (id == 0)
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