mesa: s/INLINE/inline/

INLINE is still seen in some files (some generated files, etc) but this
is a good start.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2011-09-30 21:03:42 -06:00
parent c707ffa587
commit 9520f483b8
73 changed files with 274 additions and 274 deletions

View File

@@ -64,7 +64,7 @@
* non-existent.
*/
static INLINE struct gl_array_object *
static inline struct gl_array_object *
lookup_arrayobj(struct gl_context *ctx, GLuint id)
{
if (id == 0)