mesa: simplify teximage code with get_current_tex_object()

This commit is contained in:
Brian Paul
2009-10-27 21:15:36 -06:00
parent dd5691e802
commit 9519603f74

View File

@@ -1022,6 +1022,18 @@ _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
}
/**
* Return pointer to texture object for given target on current texture unit.
*/
static struct gl_texture_object *
get_current_tex_object(GLcontext *ctx, GLenum target)
{
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
return _mesa_select_tex_object(ctx, texUnit, target);
}
/**
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
* level, width, height and depth against the ctx->Const limits for textures.
@@ -2164,7 +2176,6 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
if (target == GL_TEXTURE_1D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
@@ -2177,8 +2188,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2278,7 +2288,6 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
(ctx->Extensions.MESA_texture_array &&
target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
@@ -2292,8 +2301,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2389,7 +2397,6 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
(ctx->Extensions.MESA_texture_array &&
target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
@@ -2402,8 +2409,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2486,7 +2492,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
const GLvoid *pixels )
{
GLsizei postConvWidth = width;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage = NULL;
GET_CURRENT_CONTEXT(ctx);
@@ -2514,8 +2519,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
assert(texObj);
_mesa_lock_texture(ctx, texObj);
@@ -2553,7 +2557,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
@@ -2582,8 +2585,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
return; /* error was detected */
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2621,7 +2623,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
@@ -2642,8 +2643,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
return; /* error was detected */
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2684,7 +2684,6 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
GLint x, GLint y,
GLsizei width, GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
@@ -2711,8 +2710,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
postConvWidth, 1, border))
return;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2756,7 +2754,6 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
@@ -2784,8 +2781,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, border))
return;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2829,7 +2825,6 @@ void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
@@ -2850,8 +2845,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 1, target, level))
return;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2894,7 +2888,6 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
@@ -2912,8 +2905,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 2, target, level))
return;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2959,7 +2951,6 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
@@ -2977,8 +2968,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 3, target, level))
return;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3230,7 +3220,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
if (target == GL_TEXTURE_1D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 1, target, level,
@@ -3240,8 +3229,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3292,11 +3280,10 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3334,9 +3321,9 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 2, target, level,
internalFormat, width, height, 1, border, imageSize);
if (error) {
@@ -3344,8 +3331,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3398,11 +3384,10 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3437,7 +3422,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
if (target == GL_TEXTURE_3D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 3, target, level,
@@ -3447,8 +3431,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -3500,11 +3484,11 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
@@ -3526,7 +3510,6 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
@@ -3542,8 +3525,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3582,7 +3564,6 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
@@ -3599,8 +3580,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3640,7 +3620,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
@@ -3656,8 +3635,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texObj = get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
{