gallium/radeon: mark shader rings as highest-priority buffers
and rename the enum Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -561,7 +561,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
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ITEM(SAMPLER_BUFFER),
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ITEM(VERTEX_BUFFER),
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ITEM(SHADER_RW_BUFFER),
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ITEM(RINGS_STREAMOUT),
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ITEM(SCRATCH_BUFFER),
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ITEM(COMPUTE_GLOBAL),
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ITEM(SAMPLER_TEXTURE),
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@@ -574,6 +573,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
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ITEM(CMASK),
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ITEM(DCC),
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ITEM(HTILE),
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ITEM(SHADER_RINGS),
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};
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#undef ITEM
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