v3d: Track write reference to the separate stencil buffer.

Otherwise, a blit from separate stencil may fail to flush the job that
initialized it, or new drawing could fail to flush a blit reading from
stencil.

Fixes:
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
This commit is contained in:
Eric Anholt
2018-06-19 16:00:15 -07:00
parent a52c357a65
commit 94f7c011d6

View File

@@ -73,6 +73,11 @@ v3d_job_free(struct v3d_context *v3d, struct v3d_job *job)
}
}
if (job->zsbuf) {
struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
if (rsc->separate_stencil)
remove_from_ht(v3d->write_jobs,
&rsc->separate_stencil->base);
remove_from_ht(v3d->write_jobs, job->zsbuf->texture);
pipe_surface_reference(&job->zsbuf, NULL);
}
@@ -274,9 +279,19 @@ v3d_get_job(struct v3d_context *v3d,
_mesa_hash_table_insert(v3d->write_jobs,
cbufs[i]->texture, job);
}
if (zsbuf)
if (zsbuf) {
_mesa_hash_table_insert(v3d->write_jobs, zsbuf->texture, job);
struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
if (rsc->separate_stencil) {
v3d_flush_jobs_reading_resource(v3d,
&rsc->separate_stencil->base);
_mesa_hash_table_insert(v3d->write_jobs,
&rsc->separate_stencil->base,
job);
}
}
memcpy(&job->key, &local_key, sizeof(local_key));
_mesa_hash_table_insert(v3d->jobs, &job->key, job);