mesa: Rename "arrayObj" local variables to "vao".
Now that the field is named "VAO" instead of "ArrayObj", it makes sense to call the local variables "vao" instead of "arrayObj". Completely generated by: $ find . -type f -print0 | xargs 0 sed -i 's/arrayObj/vao/g' Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -57,15 +57,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
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extern void
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_mesa_reference_array_object_(struct gl_context *ctx,
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struct gl_array_object **ptr,
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struct gl_array_object *arrayObj);
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struct gl_array_object *vao);
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static inline void
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_mesa_reference_array_object(struct gl_context *ctx,
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struct gl_array_object **ptr,
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struct gl_array_object *arrayObj)
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struct gl_array_object *vao)
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{
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if (*ptr != arrayObj)
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_mesa_reference_array_object_(ctx, ptr, arrayObj);
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if (*ptr != vao)
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_mesa_reference_array_object_(ctx, ptr, vao);
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}
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@@ -76,11 +76,11 @@ _mesa_initialize_array_object( struct gl_context *ctx,
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extern void
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_mesa_update_array_object_max_element(struct gl_context *ctx,
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struct gl_array_object *arrayObj);
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struct gl_array_object *vao);
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extern void
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_mesa_update_array_object_client_arrays(struct gl_context *ctx,
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struct gl_array_object *arrayObj);
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struct gl_array_object *vao);
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/** Returns the bitmask of all enabled arrays in fixed function mode.
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@@ -89,9 +89,9 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
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* are available.
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*/
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static inline GLbitfield64
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_mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
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_mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
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{
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return arrayObj->_Enabled & VERT_BIT_FF_ALL;
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return vao->_Enabled & VERT_BIT_FF_ALL;
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}
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/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
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@@ -101,9 +101,9 @@ _mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
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* precedence over the legacy position array.
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*/
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static inline GLbitfield64
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_mesa_array_object_get_enabled_arb(const struct gl_array_object *arrayObj)
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_mesa_array_object_get_enabled_arb(const struct gl_array_object *vao)
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{
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GLbitfield64 enabled = arrayObj->_Enabled;
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GLbitfield64 enabled = vao->_Enabled;
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return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));
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}
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