asahi: add has_scratch to shader key
some stages are unspillable Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
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@@ -230,6 +230,9 @@ struct agx_shader_key {
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/* Library routines to link against */
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const nir_shader *libagx;
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/* Whether scratch memory is available in the given shader stage */
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bool has_scratch;
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union {
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struct agx_vs_shader_key vs;
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struct agx_fs_shader_key fs;
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@@ -1804,6 +1804,7 @@ agx_compile_nir(struct agx_device *dev, nir_shader *nir,
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dev->params.num_clusters_total > 1) ||
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dev->params.num_dies > 1;
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key.libagx = dev->libagx;
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key.has_scratch = true;
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NIR_PASS(_, nir, agx_nir_lower_sysvals, true);
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NIR_PASS(_, nir, agx_nir_layout_uniforms, compiled, &key.reserved_preamble);
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