Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
This commit is contained in:
@@ -96,7 +96,7 @@ static void _ac_fallbacks_init( GLcontext *ctx )
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cl->Type = GL_FLOAT;
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cl->Stride = 0;
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cl->StrideB = 0;
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cl->Ptr = (GLubyte *) &ctx->Current.Index;
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cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX];
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cl->Enabled = 1;
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cl->Flags = CA_CLIENT_DATA; /* hack */
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#if FEATURE_ARB_vertex_buffer_object
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@@ -281,6 +281,7 @@ loopback_Color4ubv_f( const GLubyte *v)
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UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
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}
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static void GLAPIENTRY
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loopback_FogCoorddEXT( GLdouble d )
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{
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@@ -342,6 +343,14 @@ loopback_Indexubv( const GLubyte *c )
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INDEX( (GLfloat) *c );
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}
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static void GLAPIENTRY
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loopback_EdgeFlagv(const GLboolean *flag)
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{
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CALL_EdgeFlag(GET_DISPATCH(), (*flag));
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}
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static void GLAPIENTRY
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loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
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{
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@@ -1483,6 +1492,8 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest )
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SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
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SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
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SET_EdgeFlagv(dest, loopback_EdgeFlagv);
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SET_Indexd(dest, loopback_Indexd);
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SET_Indexi(dest, loopback_Indexi);
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SET_Indexs(dest, loopback_Indexs);
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@@ -48,22 +48,16 @@ static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
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ctx->Current.EdgeFlag = b;
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}
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static void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.EdgeFlag = *b;
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}
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static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.Index = f;
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ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = f;
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}
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static void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.Index = *v;
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ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = *v;
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}
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static void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
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@@ -917,7 +911,6 @@ _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
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vfmt->Color4f = _mesa_noop_Color4f;
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vfmt->Color4fv = _mesa_noop_Color4fv;
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vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
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vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
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vfmt->End = _mesa_noop_End;
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vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
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vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
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@@ -913,18 +913,18 @@ _mesa_init_current( GLcontext *ctx )
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{
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GLuint i;
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/* Current group */
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/* Init all to (0,0,0,1) */
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
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}
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/* special cases: */
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/* redo special cases: */
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
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ctx->Current.Index = 1;
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ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0;
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ctx->Current.EdgeFlag = GL_TRUE;
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}
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@@ -975,7 +975,6 @@ typedef struct {
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void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
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void (GLAPIENTRYP Color4fv)( const GLfloat * );
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void (GLAPIENTRYP EdgeFlag)( GLboolean );
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void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
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void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
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void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
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void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
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@@ -5066,12 +5066,6 @@ save_EdgeFlag(GLboolean x)
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}
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}
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static void GLAPIENTRY
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save_EdgeFlagv(const GLboolean * v)
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{
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save_EdgeFlag(v[0]);
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}
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static void GLAPIENTRY
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save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
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{
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@@ -8447,7 +8441,6 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
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vfmt->Color4f = save_Color4f;
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vfmt->Color4fv = save_Color4fv;
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vfmt->EdgeFlag = save_EdgeFlag;
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vfmt->EdgeFlagv = save_EdgeFlagv;
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vfmt->End = save_End;
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vfmt->EvalCoord1f = save_EvalCoord1f;
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vfmt->EvalCoord1fv = save_EvalCoord1fv;
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@@ -230,7 +230,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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case GL_CURRENT_INDEX:
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{
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FLUSH_CURRENT(ctx, 0);
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params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
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params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
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}
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break;
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case GL_CURRENT_NORMAL:
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@@ -2048,7 +2048,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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case GL_CURRENT_INDEX:
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{
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FLUSH_CURRENT(ctx, 0);
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params[0] = ctx->Current.Index;
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params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
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}
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break;
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case GL_CURRENT_NORMAL:
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@@ -3866,7 +3866,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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case GL_CURRENT_INDEX:
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{
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FLUSH_CURRENT(ctx, 0);
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params[0] = IROUND(ctx->Current.Index);
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params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
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}
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break;
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case GL_CURRENT_NORMAL:
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@@ -135,7 +135,8 @@ StateVars = [
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"ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
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"ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
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"FLUSH_CURRENT(ctx, 0);", None ),
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( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
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( "GL_CURRENT_INDEX", GLfloat,
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[ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
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"FLUSH_CURRENT(ctx, 0);", None ),
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( "GL_CURRENT_NORMAL", GLfloatN,
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[ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
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@@ -142,7 +142,7 @@ enum
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VERT_ATTRIB_COLOR0 = 3,
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VERT_ATTRIB_COLOR1 = 4,
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VERT_ATTRIB_FOG = 5,
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VERT_ATTRIB_SIX = 6,
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VERT_ATTRIB_COLOR_INDEX = 6,
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VERT_ATTRIB_SEVEN = 7,
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VERT_ATTRIB_TEX0 = 8,
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VERT_ATTRIB_TEX1 = 9,
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@@ -182,7 +182,7 @@ enum
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#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
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#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
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#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
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#define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
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#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
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#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
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#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
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#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
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@@ -2566,7 +2566,7 @@ struct matrix_stack
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#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
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#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
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#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
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#define _NEW_ARRAY_INDEX VERT_BIT_SIX
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#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
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#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
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#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
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#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
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@@ -503,7 +503,8 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
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}
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else {
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ctx->Current.RasterIndex = ctx->Current.Index;
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ctx->Current.RasterIndex
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= ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
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}
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}
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@@ -756,7 +757,8 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z)
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
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}
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else {
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ctx->Current.RasterIndex = ctx->Current.Index;
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ctx->Current.RasterIndex
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= ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
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}
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/* raster texcoord = current texcoord */
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@@ -881,9 +881,13 @@ update_arrays( GLcontext *ctx )
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/* 6 */
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if (ctx->VertexProgram._Enabled
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&& ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
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min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
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&& ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
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min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
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}
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else if (ctx->Array.Index.Enabled) {
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min = MIN2(min, ctx->Array.Index._MaxElement);
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}
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/* 7 */
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if (ctx->VertexProgram._Enabled
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@@ -912,10 +916,6 @@ update_arrays( GLcontext *ctx )
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}
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}
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if (ctx->Array.Index.Enabled) {
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min = MIN2(min, ctx->Array.Index._MaxElement);
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}
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if (ctx->Array.EdgeFlag.Enabled) {
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min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
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}
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@@ -85,7 +85,6 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
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SET_Color4f(tab, vfmt->Color4f);
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SET_Color4fv(tab, vfmt->Color4fv);
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SET_EdgeFlag(tab, vfmt->EdgeFlag);
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SET_EdgeFlagv(tab, vfmt->EdgeFlagv);
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SET_EvalCoord1f(tab, vfmt->EvalCoord1f);
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SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv);
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SET_EvalCoord2f(tab, vfmt->EvalCoord2f);
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@@ -68,12 +68,6 @@ static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
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CALL_EdgeFlag(GET_DISPATCH(), ( e ));
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}
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static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
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{
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PRE_LOOPBACK( EdgeFlagv );
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CALL_EdgeFlagv(GET_DISPATCH(), ( v ));
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}
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static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
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{
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PRE_LOOPBACK( EvalCoord1f );
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@@ -467,7 +461,6 @@ static GLvertexformat TAG(vtxfmt) = {
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TAG(Color4f),
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TAG(Color4fv),
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TAG(EdgeFlag),
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TAG(EdgeFlagv),
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TAG(EvalCoord1f),
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TAG(EvalCoord1fv),
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TAG(EvalCoord2f),
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@@ -133,6 +133,9 @@ _swsetup_RenderStart( GLcontext *ctx )
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if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
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EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
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if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
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EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
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if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
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EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog);
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@@ -152,9 +155,6 @@ _swsetup_RenderStart( GLcontext *ctx )
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}
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}
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if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_INDEX ))
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EMIT_ATTR( _TNL_ATTRIB_INDEX, EMIT_1F, index );
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if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
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EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
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@@ -247,8 +247,8 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
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_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
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dest->fog = tmp[0];
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_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_INDEX, tmp );
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dest->index = (GLuint) tmp[0];
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_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
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dest->index = tmp[0];
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_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
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dest->pointSize = tmp[0];
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@@ -267,6 +267,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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/* When vertex program mode is enabled, the generic vertex program
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* attribute arrays have priority over the conventional attributes.
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* Try to use them now.
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* XXX that's true of NV_vertex_program, but ARB_vertex_program???
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*/
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for (index = 0; index < VERT_ATTRIB_MAX; index++) {
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/* When vertex program mode is enabled, the generic vertex attribute
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@@ -304,6 +305,11 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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tmp->FogCoord.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
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}
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else if (index == VERT_ATTRIB_COLOR_INDEX) {
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_tnl_import_index( ctx, 0, 0 );
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tmp->Index.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index;
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}
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else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
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i = index - VERT_ATTRIB_TEX0;
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_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
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@@ -316,12 +322,6 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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}
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/* odd-ball vertex attributes */
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{
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_tnl_import_index( ctx, 0, 0 );
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tmp->Index.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
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}
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{
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_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
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VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
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@@ -329,7 +329,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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/* These are constant & could be precalculated:
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*/
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for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
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for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
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_tnl_constant_attrib(tnl, tmp, i);
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}
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@@ -340,7 +340,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
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VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
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VB->ColorPtr[1] = NULL;
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VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
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VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
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VB->IndexPtr[1] = NULL;
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VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
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VB->SecondaryColorPtr[1] = NULL;
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@@ -186,7 +186,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
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}
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else {
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_INDEX );
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
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}
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if (ctx->Fog.Enabled ||
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@@ -105,7 +105,7 @@ enum {
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_TNL_ATTRIB_COLOR0 = 3,
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_TNL_ATTRIB_COLOR1 = 4,
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_TNL_ATTRIB_FOG = 5,
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_TNL_ATTRIB_SIX = 6,
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_TNL_ATTRIB_COLOR_INDEX = 6,
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_TNL_ATTRIB_SEVEN = 7,
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_TNL_ATTRIB_TEX0 = 8,
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_TNL_ATTRIB_TEX1 = 9,
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@@ -143,10 +143,9 @@ enum {
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_TNL_ATTRIB_MAT_BACK_SHININESS = 41,
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_TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
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_TNL_ATTRIB_MAT_BACK_INDEXES = 43,
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_TNL_ATTRIB_INDEX = 44,
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_TNL_ATTRIB_EDGEFLAG = 45,
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_TNL_ATTRIB_POINTSIZE = 46,
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_TNL_ATTRIB_MAX = 47
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_TNL_ATTRIB_EDGEFLAG = 44,
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_TNL_ATTRIB_POINTSIZE = 45,
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_TNL_ATTRIB_MAX = 46
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} ;
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|
||||
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
|
||||
@@ -155,7 +154,8 @@ enum {
|
||||
/* special index used for handing invalid glVertexAttribute() indices */
|
||||
#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_ATTRIBUTE15 + 1)
|
||||
|
||||
/* Define bit ranges instead of bit masks.
|
||||
/**
|
||||
* Handy attribute ranges:
|
||||
*/
|
||||
#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
|
||||
#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
|
||||
@@ -197,8 +197,8 @@ struct tnl_eval2_map {
|
||||
|
||||
struct tnl_eval {
|
||||
GLuint new_state;
|
||||
struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
|
||||
struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
|
||||
struct tnl_eval1_map map1[_TNL_ATTRIB_EDGEFLAG + 1];
|
||||
struct tnl_eval2_map map2[_TNL_ATTRIB_EDGEFLAG + 1];
|
||||
};
|
||||
|
||||
|
||||
@@ -377,6 +377,7 @@ struct tnl_vertex_arrays
|
||||
* The GL_NV_vertex_program extension defines 16 extra sets of vertex
|
||||
* arrays which have precedent over the conventional arrays when enabled.
|
||||
*/
|
||||
/* XXX I think the array size is wronge (47 vs. 16) */
|
||||
GLvector4f Attribs[_TNL_ATTRIB_MAX];
|
||||
};
|
||||
|
||||
@@ -419,6 +420,7 @@ struct vertex_buffer
|
||||
GLuint PrimitiveCount;
|
||||
|
||||
/* Inputs to the vertex program stage */
|
||||
/* XXX This array may be too large (47 vs. 16) */
|
||||
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
|
||||
};
|
||||
|
||||
|
@@ -81,7 +81,7 @@ static GLuint check_input_changes( GLcontext *ctx )
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLuint i;
|
||||
|
||||
for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) {
|
||||
for (i = 0; i <= _TNL_LAST_MAT; i++) {
|
||||
if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
|
||||
tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
|
||||
tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
|
||||
|
@@ -371,7 +371,8 @@ static void _save_copy_to_current( GLcontext *ctx )
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLuint i;
|
||||
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
|
||||
/* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
|
||||
if (tnl->save.attrsz[i]) {
|
||||
tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
|
||||
COPY_CLEAN_4V(tnl->save.current[i],
|
||||
@@ -399,7 +400,7 @@ static void _save_copy_from_current( GLcontext *ctx )
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLint i;
|
||||
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
|
||||
switch (tnl->save.attrsz[i]) {
|
||||
case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
|
||||
case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
|
||||
@@ -1173,19 +1174,15 @@ static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
|
||||
IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _save_EdgeFlagv( const GLboolean *v )
|
||||
{
|
||||
IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)(v[0]) );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _save_Indexf( GLfloat f )
|
||||
{
|
||||
IDX_ATTR( _TNL_ATTRIB_INDEX, f );
|
||||
IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
|
||||
{
|
||||
IDX_ATTR( _TNL_ATTRIB_INDEX, f[0] );
|
||||
IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
|
||||
}
|
||||
|
||||
|
||||
@@ -1467,7 +1464,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
|
||||
vfmt->Color4f = _save_Color4f;
|
||||
vfmt->Color4fv = _save_Color4fv;
|
||||
vfmt->EdgeFlag = _save_EdgeFlag;
|
||||
vfmt->EdgeFlagv = _save_EdgeFlagv;
|
||||
vfmt->End = _save_End;
|
||||
vfmt->FogCoordfEXT = _save_FogCoordfEXT;
|
||||
vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
|
||||
@@ -1652,16 +1648,13 @@ static void _save_current_init( GLcontext *ctx )
|
||||
tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
|
||||
}
|
||||
|
||||
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
|
||||
const GLuint j = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
|
||||
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
|
||||
const GLuint j = i - _TNL_FIRST_MAT;
|
||||
ASSERT(j < MAT_ATTRIB_MAX);
|
||||
tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
|
||||
tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
|
||||
}
|
||||
|
||||
tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
|
||||
tnl->save.current[_TNL_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
|
||||
|
||||
tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
|
||||
tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
|
||||
}
|
||||
|
@@ -297,7 +297,8 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
|
||||
struct loopback_attr la[_TNL_ATTRIB_MAX];
|
||||
GLuint i, nr = 0;
|
||||
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_TEX7 ; i++) {
|
||||
/* conventional + generic attributes */
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_ATTRIBUTE15 ; i++) {
|
||||
if (list->attrsz[i]) {
|
||||
la[nr].target = i;
|
||||
la[nr].sz = list->attrsz[i];
|
||||
@@ -306,6 +307,7 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
/* material attributes */
|
||||
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ;
|
||||
i <= _TNL_ATTRIB_MAT_BACK_INDEXES ;
|
||||
i++) {
|
||||
@@ -317,6 +319,7 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
/* special-case: edgeflag */
|
||||
if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
|
||||
la[nr].target = _TNL_ATTRIB_EDGEFLAG;
|
||||
la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG];
|
||||
@@ -324,15 +327,6 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
|
||||
nr++;
|
||||
}
|
||||
|
||||
if (list->attrsz[_TNL_ATTRIB_INDEX]) {
|
||||
la[nr].target = _TNL_ATTRIB_INDEX;
|
||||
la[nr].sz = list->attrsz[_TNL_ATTRIB_INDEX];
|
||||
la[nr].func = index_attr1fv;
|
||||
nr++;
|
||||
}
|
||||
|
||||
/* XXX ARB vertex attribs */
|
||||
|
||||
for (i = 0 ; i < list->prim_count ; i++) {
|
||||
if (list->prim[i].mode & PRIM_WEAK)
|
||||
loopback_weak_prim( ctx, list, i, la, nr );
|
||||
|
@@ -66,7 +66,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
|
||||
VB->Elts = NULL;
|
||||
VB->NormalLengthPtr = node->normal_lengths;
|
||||
|
||||
for (attr = 0; attr <= _TNL_ATTRIB_INDEX; attr++) {
|
||||
for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
|
||||
if (node->attrsz[attr]) {
|
||||
tmp->Attribs[attr].count = node->count;
|
||||
tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
|
||||
@@ -106,7 +106,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
|
||||
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
|
||||
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
|
||||
VB->ColorPtr[1] = NULL;
|
||||
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
|
||||
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
|
||||
VB->IndexPtr[1] = NULL;
|
||||
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
|
||||
VB->SecondaryColorPtr[1] = NULL;
|
||||
@@ -129,7 +129,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
|
||||
else
|
||||
data = node->buffer;
|
||||
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
|
||||
if (node->attrsz[i]) {
|
||||
COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
|
||||
data += node->attrsz[i];
|
||||
|
@@ -135,7 +135,7 @@ prepare_materials(GLcontext *ctx,
|
||||
* update_materials(), above, that'll actually copy the vertex color to
|
||||
* the material attribute(s).
|
||||
*/
|
||||
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) {
|
||||
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
|
||||
if (VB->AttribPtr[i]->stride) {
|
||||
const GLuint j = store->mat_count++;
|
||||
const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
|
||||
@@ -251,7 +251,7 @@ static GLboolean run_lighting( GLcontext *ctx,
|
||||
|
||||
VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0];
|
||||
VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
|
||||
VB->AttribPtr[_TNL_ATTRIB_INDEX] = VB->IndexPtr[0];
|
||||
VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = VB->IndexPtr[0];
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
@@ -142,7 +142,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
|
||||
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
|
||||
}
|
||||
|
||||
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++)
|
||||
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
|
||||
if (VB->AttribPtr[i]->stride)
|
||||
key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);
|
||||
|
||||
|
@@ -145,7 +145,7 @@ static void _tnl_copy_to_current( GLcontext *ctx )
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLuint i;
|
||||
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_INDEX ; i++) {
|
||||
for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) {
|
||||
if (tnl->vtx.attrsz[i]) {
|
||||
/* Note: the tnl->vtx.current[i] pointers points to
|
||||
* the ctx->Current fields. The first 16 or so, anyway.
|
||||
@@ -156,13 +156,6 @@ static void _tnl_copy_to_current( GLcontext *ctx )
|
||||
}
|
||||
}
|
||||
|
||||
/* color index is special (it's not a float[4] so COPY_CLEAN_4V above
|
||||
* will trash adjacent memory!)
|
||||
*/
|
||||
if (tnl->vtx.attrsz[_TNL_ATTRIB_INDEX]) {
|
||||
ctx->Current.Index = tnl->vtx.attrptr[_TNL_ATTRIB_INDEX][0];
|
||||
}
|
||||
|
||||
/* Edgeflag requires additional treatment:
|
||||
*/
|
||||
if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
|
||||
@@ -642,30 +635,6 @@ static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
|
||||
OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_EdgeFlagv( const GLboolean *v )
|
||||
{
|
||||
GET_CURRENT_CONTEXT( ctx );
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLfloat f = (GLfloat)v[0];
|
||||
|
||||
OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_Indexf( GLfloat f )
|
||||
{
|
||||
GET_CURRENT_CONTEXT( ctx );
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
|
||||
OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, &f );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
|
||||
{
|
||||
GET_CURRENT_CONTEXT( ctx );
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
|
||||
OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, v );
|
||||
}
|
||||
|
||||
/* Eval
|
||||
*/
|
||||
@@ -680,7 +649,7 @@ static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
|
||||
if (tnl->vtx.eval.new_state)
|
||||
_tnl_update_eval( ctx );
|
||||
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
|
||||
if (tnl->vtx.eval.map1[i].map)
|
||||
if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map1[i].sz)
|
||||
_tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
|
||||
@@ -708,7 +677,7 @@ static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
|
||||
if (tnl->vtx.eval.new_state)
|
||||
_tnl_update_eval( ctx );
|
||||
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
|
||||
for (i = 0 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
|
||||
if (tnl->vtx.eval.map2[i].map)
|
||||
if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map2[i].sz)
|
||||
_tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
|
||||
@@ -859,6 +828,9 @@ static void GLAPIENTRY _tnl_End( void )
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* XXX why aren't all members initialized here??
|
||||
*/
|
||||
static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
|
||||
{
|
||||
GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
|
||||
@@ -868,7 +840,6 @@ static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
|
||||
vfmt->CallList = _mesa_CallList;
|
||||
vfmt->CallLists = _mesa_CallLists;
|
||||
vfmt->EdgeFlag = _tnl_EdgeFlag;
|
||||
vfmt->EdgeFlagv = _tnl_EdgeFlagv;
|
||||
vfmt->End = _tnl_End;
|
||||
vfmt->EvalCoord1f = _tnl_EvalCoord1f;
|
||||
vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
|
||||
@@ -876,8 +847,6 @@ static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
|
||||
vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
|
||||
vfmt->EvalPoint1 = _tnl_EvalPoint1;
|
||||
vfmt->EvalPoint2 = _tnl_EvalPoint2;
|
||||
vfmt->Indexf = _tnl_Indexf;
|
||||
vfmt->Indexfv = _tnl_Indexfv;
|
||||
vfmt->Materialfv = _tnl_Materialfv;
|
||||
|
||||
vfmt->Rectf = _mesa_noop_Rectf;
|
||||
@@ -935,8 +904,7 @@ static void _tnl_current_init( GLcontext *ctx )
|
||||
tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
|
||||
ctx->Light.Material.Attrib[i];
|
||||
|
||||
/* special cases */
|
||||
tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index;
|
||||
/* special case */
|
||||
tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
|
||||
}
|
||||
|
||||
@@ -1006,7 +974,7 @@ void _tnl_vtx_init( GLcontext *ctx )
|
||||
_tnl_generic_attr_table_init( generic_attr_func );
|
||||
}
|
||||
|
||||
for (i = 0; i < _TNL_ATTRIB_INDEX; i++)
|
||||
for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++)
|
||||
_mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
@@ -134,7 +134,7 @@ void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLuint attr;
|
||||
|
||||
for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
|
||||
for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
|
||||
struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
|
||||
if (map) {
|
||||
GLfloat uu = (u - map->u1) * map->du;
|
||||
@@ -179,7 +179,7 @@ void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
GLuint attr;
|
||||
|
||||
for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
|
||||
for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
|
||||
struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
|
||||
if (map) {
|
||||
GLfloat uu = (u - map->u1) * map->du;
|
||||
|
@@ -129,7 +129,7 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
|
||||
VB->Elts = NULL;
|
||||
VB->NormalLengthPtr = NULL;
|
||||
|
||||
for (attr = 0; attr <= _TNL_ATTRIB_INDEX ; attr++) {
|
||||
for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) {
|
||||
if (tnl->vtx.attrsz[attr]) {
|
||||
tmp->Attribs[attr].count = count;
|
||||
tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
|
||||
@@ -171,10 +171,10 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
|
||||
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
|
||||
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
|
||||
VB->ColorPtr[1] = NULL;
|
||||
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
|
||||
VB->IndexPtr[1] = NULL;
|
||||
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
|
||||
VB->SecondaryColorPtr[1] = NULL;
|
||||
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
|
||||
VB->IndexPtr[1] = NULL;
|
||||
VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
||||
|
@@ -333,6 +333,16 @@ static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
|
||||
DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_Indexf( GLfloat v )
|
||||
{
|
||||
DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
|
||||
{
|
||||
DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
|
||||
}
|
||||
|
||||
static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
|
||||
GLfloat z )
|
||||
{
|
||||
@@ -556,6 +566,8 @@ void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
|
||||
vfmt->Color3fv = _tnl_Color3fv;
|
||||
vfmt->Color4f = _tnl_Color4f;
|
||||
vfmt->Color4fv = _tnl_Color4fv;
|
||||
vfmt->Indexf = _tnl_Indexf;
|
||||
vfmt->Indexfv = _tnl_Indexfv;
|
||||
vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
|
||||
vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
|
||||
vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;
|
||||
|
Reference in New Issue
Block a user