zink: delete all psiz=1.0 stores if maintenance5 is present
this frees up an output location woooo Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24782>
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Marge Bot

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94941de25b
@@ -2627,15 +2627,21 @@ delete_psiz_store_instr(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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}
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if (nir_intrinsic_io_semantics(intr).location != VARYING_SLOT_PSIZ)
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return false;
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nir_instr_remove(&intr->instr);
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return true;
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if (!data || (nir_src_is_const(intr->src[0]) && fabs(nir_src_as_float(intr->src[0]) - 1.0) < FLT_EPSILON)) {
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nir_instr_remove(&intr->instr);
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return true;
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}
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return false;
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}
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static bool
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delete_psiz_store(nir_shader *nir)
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delete_psiz_store(nir_shader *nir, bool one)
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{
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return nir_shader_intrinsics_pass(nir, delete_psiz_store_instr,
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nir_metadata_dominance, NULL);
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bool progress = nir_shader_intrinsics_pass(nir, delete_psiz_store_instr,
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nir_metadata_dominance, one ? nir : NULL);
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if (progress)
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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return progress;
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}
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struct write_components {
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@@ -2748,13 +2754,18 @@ zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_sh
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nir_variable *var = nir_find_variable_with_location(producer, nir_var_shader_out, VARYING_SLOT_PSIZ);
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if (var) {
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bool can_remove = false;
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if (consumer->info.stage != MESA_SHADER_FRAGMENT)
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can_remove = !var->data.explicit_location && !nir_find_variable_with_location(consumer, nir_var_shader_in, VARYING_SLOT_PSIZ);
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if (!nir_find_variable_with_location(consumer, nir_var_shader_in, VARYING_SLOT_PSIZ)) {
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/* maintenance5 guarantees "A default size of 1.0 is used if PointSize is not written" */
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if (screen->info.have_KHR_maintenance5 && !var->data.explicit_xfb_buffer && delete_psiz_store(producer, true))
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can_remove = !(producer->info.outputs_written & VARYING_BIT_PSIZ);
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else if (consumer->info.stage != MESA_SHADER_FRAGMENT)
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can_remove = !var->data.explicit_location;
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}
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/* remove injected pointsize from all but the last vertex stage */
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if (can_remove) {
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var->data.mode = nir_var_shader_temp;
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nir_fixup_deref_modes(producer);
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delete_psiz_store(producer);
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delete_psiz_store(producer, false);
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NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL);
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optimize_nir(producer, NULL);
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}
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