radv: Add a driconf option to force non uniform texture sampling
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20243>
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@@ -2674,6 +2674,8 @@ radv_generate_pipeline_key(const struct radv_pipeline *pipeline, VkPipelineCreat
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key.image_2d_view_of_3d = device->image_2d_view_of_3d &&
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device->physical_device->rad_info.gfx_level == GFX9;
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key.tex_non_uniform = device->instance->tex_non_uniform;
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return key;
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}
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