turnip: Drop unused vshs_workgroup param
Unused since d968995c67
, and this gets rid
of one more gpu_id check.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11790>
This commit is contained in:
@@ -492,7 +492,7 @@ r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, bool blit, uint32_t num_
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tu_cs_emit(cs, 0);
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tu_cs_emit(cs, 0);
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tu_cs_emit_regs(cs, A6XX_VFD_MULTIVIEW_CNTL());
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tu_cs_emit_regs(cs, A6XX_VFD_MULTIVIEW_CNTL());
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tu6_emit_vpc(cs, &vs, NULL, NULL, NULL, &fs, 0, false);
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tu6_emit_vpc(cs, &vs, NULL, NULL, NULL, &fs, 0);
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/* REPL_MODE for varying with RECTLIST (2 vertices only) */
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/* REPL_MODE for varying with RECTLIST (2 vertices only) */
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tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
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tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
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@@ -846,8 +846,7 @@ tu6_emit_vpc(struct tu_cs *cs,
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const struct ir3_shader_variant *ds,
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const struct ir3_shader_variant *ds,
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const struct ir3_shader_variant *gs,
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const struct ir3_shader_variant *gs,
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const struct ir3_shader_variant *fs,
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const struct ir3_shader_variant *fs,
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uint32_t patch_control_points,
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uint32_t patch_control_points)
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bool vshs_workgroup)
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{
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{
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/* note: doesn't compile as static because of the array regs.. */
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/* note: doesn't compile as static because of the array regs.. */
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const struct reg_config {
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const struct reg_config {
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@@ -1630,8 +1629,7 @@ tu6_emit_program(struct tu_cs *cs,
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tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
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tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
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tu_cs_emit(cs, 0);
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tu_cs_emit(cs, 0);
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tu6_emit_vpc(cs, vs, hs, ds, gs, fs, cps_per_patch,
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tu6_emit_vpc(cs, vs, hs, ds, gs, fs, cps_per_patch);
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builder->device->physical_device->gpu_id == 650);
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tu6_emit_vpc_varying_modes(cs, fs);
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tu6_emit_vpc_varying_modes(cs, fs);
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bool no_earlyz = builder->depth_attachment_format == VK_FORMAT_S8_UINT;
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bool no_earlyz = builder->depth_attachment_format == VK_FORMAT_S8_UINT;
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@@ -1255,8 +1255,7 @@ tu6_emit_vpc(struct tu_cs *cs,
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const struct ir3_shader_variant *ds,
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const struct ir3_shader_variant *ds,
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const struct ir3_shader_variant *gs,
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const struct ir3_shader_variant *gs,
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const struct ir3_shader_variant *fs,
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const struct ir3_shader_variant *fs,
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uint32_t patch_control_points,
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uint32_t patch_control_points);
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bool vshs_workgroup);
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void
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void
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tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
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tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
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