diff --git a/src/freedreno/vulkan/tu_clear_blit.c b/src/freedreno/vulkan/tu_clear_blit.c index b1880edfcad..5384b9e5bd7 100644 --- a/src/freedreno/vulkan/tu_clear_blit.c +++ b/src/freedreno/vulkan/tu_clear_blit.c @@ -492,7 +492,7 @@ r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, bool blit, uint32_t num_ tu_cs_emit(cs, 0); tu_cs_emit_regs(cs, A6XX_VFD_MULTIVIEW_CNTL()); - tu6_emit_vpc(cs, &vs, NULL, NULL, NULL, &fs, 0, false); + tu6_emit_vpc(cs, &vs, NULL, NULL, NULL, &fs, 0); /* REPL_MODE for varying with RECTLIST (2 vertices only) */ tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0)); diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c index f69e9db17b2..3e2f51e0db6 100644 --- a/src/freedreno/vulkan/tu_pipeline.c +++ b/src/freedreno/vulkan/tu_pipeline.c @@ -846,8 +846,7 @@ tu6_emit_vpc(struct tu_cs *cs, const struct ir3_shader_variant *ds, const struct ir3_shader_variant *gs, const struct ir3_shader_variant *fs, - uint32_t patch_control_points, - bool vshs_workgroup) + uint32_t patch_control_points) { /* note: doesn't compile as static because of the array regs.. */ const struct reg_config { @@ -1630,8 +1629,7 @@ tu6_emit_program(struct tu_cs *cs, tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1); tu_cs_emit(cs, 0); - tu6_emit_vpc(cs, vs, hs, ds, gs, fs, cps_per_patch, - builder->device->physical_device->gpu_id == 650); + tu6_emit_vpc(cs, vs, hs, ds, gs, fs, cps_per_patch); tu6_emit_vpc_varying_modes(cs, fs); bool no_earlyz = builder->depth_attachment_format == VK_FORMAT_S8_UINT; diff --git a/src/freedreno/vulkan/tu_private.h b/src/freedreno/vulkan/tu_private.h index b7338c4058a..a2ba4b8f47b 100644 --- a/src/freedreno/vulkan/tu_private.h +++ b/src/freedreno/vulkan/tu_private.h @@ -1255,8 +1255,7 @@ tu6_emit_vpc(struct tu_cs *cs, const struct ir3_shader_variant *ds, const struct ir3_shader_variant *gs, const struct ir3_shader_variant *fs, - uint32_t patch_control_points, - bool vshs_workgroup); + uint32_t patch_control_points); void tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);