radv: emit data contiguously in the GS->VS ring buffer

Instead of having holes. The other ring parameters like
offset and stride can be updated later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-09-13 15:57:59 +02:00
parent fbc064a5b4
commit 9447e91329

View File

@@ -1702,7 +1702,7 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
{ {
LLVMValueRef gs_next_vertex; LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit; LLVMValueRef can_emit;
int idx; unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
assert(stream == 0); assert(stream == 0);
@@ -1721,15 +1721,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
ac_build_kill_if_false(&ctx->ac, can_emit); ac_build_kill_if_false(&ctx->ac, can_emit);
/* loop num outputs */
idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = unsigned output_usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i]; ctx->shader_info->info.gs.output_usage_mask[i];
LLVMValueRef *out_ptr = &addrs[i * 4]; LLVMValueRef *out_ptr = &addrs[i * 4];
int length = 4; int length = 4;
int slot = idx;
int slot_inc = 1;
if (!(ctx->output_mask & (1ull << i))) if (!(ctx->output_mask & (1ull << i)))
continue; continue;
@@ -1737,8 +1733,6 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
if (i == VARYING_SLOT_CLIP_DIST0) { if (i == VARYING_SLOT_CLIP_DIST0) {
/* pack clip and cull into a single set of slots */ /* pack clip and cull into a single set of slots */
length = util_last_bit(output_usage_mask); length = util_last_bit(output_usage_mask);
if (length > 4)
slot_inc = 2;
} }
for (unsigned j = 0; j < length; j++) { for (unsigned j = 0; j < length; j++) {
@@ -1747,7 +1741,12 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
out_ptr[j], ""); out_ptr[j], "");
LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false); LLVMValueRef voffset =
LLVMConstInt(ctx->ac.i32, offset *
ctx->gs_max_out_vertices, false);
offset++;
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, ""); voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), ""); voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
@@ -1759,7 +1758,6 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
voffset, ctx->gs2vs_offset, 0, voffset, ctx->gs2vs_offset, 0,
1, 1, true, true); 1, 1, true, true);
} }
idx += slot_inc;
} }
gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
@@ -3588,22 +3586,19 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
LLVMValueRef vtx_offset = LLVMValueRef vtx_offset =
LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id, LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id,
LLVMConstInt(ctx->ac.i32, 4, false), ""); LLVMConstInt(ctx->ac.i32, 4, false), "");
int idx = 0; unsigned offset = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = unsigned output_usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i]; ctx->shader_info->info.gs.output_usage_mask[i];
int length = 4; int length = 4;
int slot = idx;
int slot_inc = 1;
if (!(ctx->output_mask & (1ull << i))) if (!(ctx->output_mask & (1ull << i)))
continue; continue;
if (i == VARYING_SLOT_CLIP_DIST0) { if (i == VARYING_SLOT_CLIP_DIST0) {
/* unpack clip and cull from a single set of slots */ /* unpack clip and cull from a single set of slots */
length = util_last_bit(output_usage_mask); length = util_last_bit(output_usage_mask);
if (length > 4)
slot_inc = 2;
} }
for (unsigned j = 0; j < length; j++) { for (unsigned j = 0; j < length; j++) {
@@ -3613,9 +3608,11 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
continue; continue;
soffset = LLVMConstInt(ctx->ac.i32, soffset = LLVMConstInt(ctx->ac.i32,
(slot * 4 + j) * offset *
ctx->gs_max_out_vertices * 16 * 4, false); ctx->gs_max_out_vertices * 16 * 4, false);
offset++;
value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring, value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring,
1, ctx->ac.i32_0, 1, ctx->ac.i32_0,
vtx_offset, soffset, vtx_offset, soffset,
@@ -3630,7 +3627,6 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
LLVMBuildStore(ctx->ac.builder, LLVMBuildStore(ctx->ac.builder,
ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]); ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
} }
idx += slot_inc;
} }
handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo); handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo);
} }