svga: add DEBUG_SAMPLERS
The debug output in svga_create_sampler_state() was controlled by DEBUG_VIEWS but that's not consistent with the other debug output for sampler views. Create/use a new debug flag just for this. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@@ -45,6 +45,7 @@
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#define DEBUG_QUERY 0x4000
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#define DEBUG_CACHE 0x8000
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#define DEBUG_STREAMOUT 0x10000
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#define DEBUG_SAMPLERS 0x20000
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#ifdef DEBUG
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extern int SVGA_DEBUG;
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@@ -272,7 +272,8 @@ svga_create_sampler_state(struct pipe_context *pipe,
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define_sampler_state_object(svga, cso, sampler);
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}
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SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
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SVGA_DBG(DEBUG_SAMPLERS,
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"New sampler: min %u, view(min %u, max %u) lod, mipfilter %s\n",
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cso->min_lod, cso->view_min_lod, cso->view_max_lod,
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cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
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@@ -65,6 +65,7 @@ static const struct debug_named_value svga_debug_flags[] = {
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{ "cache", DEBUG_CACHE, NULL },
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{ "streamout", DEBUG_STREAMOUT, NULL },
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{ "query", DEBUG_QUERY, NULL },
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{ "samplers", DEBUG_SAMPLERS, NULL },
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DEBUG_NAMED_VALUE_END
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};
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#endif
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