mesa: Delete ctx->GeometryProgram.Cache.
The VertexProgram and FragmentProgram have a Cache member for dealing with fixed function programs. There are no fixed function geometry programs, so this should never have existed, and was just copy and pasted. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2317,9 +2317,6 @@ struct gl_geometry_program_state
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struct gl_geometry_program *_Current;
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struct gl_geometry_program *_Current;
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GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
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GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
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/** Cache of fixed-function programs */
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struct gl_program_cache *Cache;
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};
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};
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/**
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/**
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@@ -100,7 +100,6 @@ _mesa_init_program(struct gl_context *ctx)
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/* right now by default we don't have a geometry program */
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/* right now by default we don't have a geometry program */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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NULL);
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NULL);
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ctx->GeometryProgram.Cache = _mesa_new_program_cache();
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/* XXX probably move this stuff */
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/* XXX probably move this stuff */
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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@@ -121,7 +120,6 @@ _mesa_free_program_data(struct gl_context *ctx)
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
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/* XXX probably move this stuff */
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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if (ctx->ATIFragmentShader.Current) {
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