radeonsi: bind shader images after DCC is disabled for image stores

This prevents an infinite recursion with a compute-based DCC decompression
when it restores shader images.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4761>
This commit is contained in:
Marek Olšák
2020-04-26 21:36:59 -04:00
committed by Marge Bot
parent 44d27fd6fb
commit 93d5c86081

View File

@@ -715,12 +715,12 @@ static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigne
res = si_resource(view->resource);
if (&images->views[slot] != view)
util_copy_image_view(&images->views[slot], view);
si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
if (&images->views[slot] != view)
util_copy_image_view(&images->views[slot], view);
if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
images->needs_color_decompress_mask &= ~(1 << slot);
res->bind_history |= PIPE_BIND_SHADER_IMAGE;