glsl: Remove unused method ir_variable::component_slots

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-09-06 16:11:14 -07:00
parent 0c76729f39
commit 93c26d8baf
2 changed files with 0 additions and 16 deletions

View File

@@ -1353,14 +1353,6 @@ ir_variable::interpolation_string() const
}
unsigned
ir_variable::component_slots() const
{
/* FINISHME: Sparsely accessed arrays require fewer slots. */
return this->type->component_slots();
}
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: return_type(return_type), is_defined(false), _function(NULL)
{

View File

@@ -292,14 +292,6 @@ public:
*/
const char *interpolation_string() const;
/**
* Calculate the number of slots required to hold this variable
*
* This is used to determine how many uniform or varying locations a variable
* occupies. The count is in units of floating point components.
*/
unsigned component_slots() const;
/**
* Delcared name of the variable
*/