glsl: Remove unused method ir_variable::component_slots
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1353,14 +1353,6 @@ ir_variable::interpolation_string() const
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}
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}
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unsigned
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ir_variable::component_slots() const
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{
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/* FINISHME: Sparsely accessed arrays require fewer slots. */
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return this->type->component_slots();
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}
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ir_function_signature::ir_function_signature(const glsl_type *return_type)
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ir_function_signature::ir_function_signature(const glsl_type *return_type)
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: return_type(return_type), is_defined(false), _function(NULL)
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: return_type(return_type), is_defined(false), _function(NULL)
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{
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{
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@@ -292,14 +292,6 @@ public:
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*/
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*/
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const char *interpolation_string() const;
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const char *interpolation_string() const;
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/**
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* Calculate the number of slots required to hold this variable
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*
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* This is used to determine how many uniform or varying locations a variable
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* occupies. The count is in units of floating point components.
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*/
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unsigned component_slots() const;
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/**
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/**
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* Delcared name of the variable
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* Delcared name of the variable
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*/
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*/
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