nir: Change nir_shader_get_entrypoint to return an impl.

Jason suggested adding an assert(function->impl) here.  All callers
of this function actually want ->impl, so I decided just to change
the API.

We also change the nir_lower_io_to_temporaries API here.  All but one
caller passed nir_shader_get_entrypoint(), and with the previous commit,
it now uses a nir_function_impl internally.  Folding this change in
avoids the need to change it and change it back.

v2: Fix one call I missed in ir3_compiler (caught by Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-08-24 19:09:57 -07:00
parent 8479b03c58
commit 93bfa1d7a2
7 changed files with 14 additions and 18 deletions

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@@ -1902,7 +1902,7 @@ typedef struct nir_shader {
gl_shader_stage stage;
} nir_shader;
static inline nir_function *
static inline nir_function_impl *
nir_shader_get_entrypoint(nir_shader *shader)
{
assert(exec_list_length(&shader->functions) == 1);
@@ -1910,7 +1910,8 @@ nir_shader_get_entrypoint(nir_shader *shader)
nir_function *func = exec_node_data(nir_function, func_node, node);
assert(func->return_type == glsl_void_type());
assert(func->num_params == 0);
return func;
assert(func->impl);
return func->impl;
}
#define nir_foreach_function(func, shader) \
@@ -2378,7 +2379,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_locals_to_regs(nir_shader *shader);
void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
void nir_lower_io_to_temporaries(nir_shader *shader,
nir_function_impl *entrypoint,
bool outputs, bool inputs);
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);

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@@ -128,12 +128,7 @@ void
nir_lower_bitmap(nir_shader *shader,
const nir_lower_bitmap_options *options)
{
nir_function *function;
assert(shader->stage == MESA_SHADER_FRAGMENT);
function = nir_shader_get_entrypoint(shader);
if (function->impl)
lower_bitmap_impl(function->impl, options);
lower_bitmap_impl(nir_shader_get_entrypoint(shader), options);
}

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@@ -148,7 +148,7 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var)
}
void
nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
bool outputs, bool inputs)
{
struct lower_io_state state;
@@ -157,7 +157,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
return;
state.shader = shader;
state.entrypoint = entrypoint->impl;
state.entrypoint = entrypoint;
if (inputs)
exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);

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@@ -52,7 +52,5 @@ lower_impl(nir_function_impl *impl)
void nir_lower_passthrough_edgeflags(nir_shader *shader)
{
nir_function *function = nir_shader_get_entrypoint(shader);
if (function->impl)
lower_impl(function->impl);
lower_impl(nir_shader_get_entrypoint(shader));
}

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@@ -2151,7 +2151,7 @@ static void
emit_instructions(struct ir3_compile *ctx)
{
unsigned ninputs, noutputs;
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s)->impl;
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s);
ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4;
noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4;

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@@ -168,7 +168,8 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir_propagate_invariant(nir);
nir_validate_shader(nir);
nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
true, false);
nir_lower_system_values(nir);
nir_validate_shader(nir);
@@ -616,7 +617,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
unsigned num_rts = 0;
struct anv_pipeline_binding rt_bindings[8];
nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
continue;

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@@ -174,7 +174,7 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location