nir: Change nir_shader_get_entrypoint to return an impl.
Jason suggested adding an assert(function->impl) here. All callers of this function actually want ->impl, so I decided just to change the API. We also change the nir_lower_io_to_temporaries API here. All but one caller passed nir_shader_get_entrypoint(), and with the previous commit, it now uses a nir_function_impl internally. Folding this change in avoids the need to change it and change it back. v2: Fix one call I missed in ir3_compiler (caught by Eric). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -1902,7 +1902,7 @@ typedef struct nir_shader {
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gl_shader_stage stage;
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} nir_shader;
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static inline nir_function *
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static inline nir_function_impl *
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nir_shader_get_entrypoint(nir_shader *shader)
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{
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assert(exec_list_length(&shader->functions) == 1);
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@@ -1910,7 +1910,8 @@ nir_shader_get_entrypoint(nir_shader *shader)
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nir_function *func = exec_node_data(nir_function, func_node, node);
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assert(func->return_type == glsl_void_type());
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assert(func->num_params == 0);
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return func;
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assert(func->impl);
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return func->impl;
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}
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#define nir_foreach_function(func, shader) \
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@@ -2378,7 +2379,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
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bool nir_lower_locals_to_regs(nir_shader *shader);
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void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
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void nir_lower_io_to_temporaries(nir_shader *shader,
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nir_function_impl *entrypoint,
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bool outputs, bool inputs);
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void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
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@@ -128,12 +128,7 @@ void
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nir_lower_bitmap(nir_shader *shader,
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const nir_lower_bitmap_options *options)
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{
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nir_function *function;
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assert(shader->stage == MESA_SHADER_FRAGMENT);
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function = nir_shader_get_entrypoint(shader);
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if (function->impl)
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lower_bitmap_impl(function->impl, options);
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lower_bitmap_impl(nir_shader_get_entrypoint(shader), options);
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}
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@@ -148,7 +148,7 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var)
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}
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void
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nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
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nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
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bool outputs, bool inputs)
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{
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struct lower_io_state state;
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@@ -157,7 +157,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
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return;
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state.shader = shader;
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state.entrypoint = entrypoint->impl;
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state.entrypoint = entrypoint;
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if (inputs)
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exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
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@@ -52,7 +52,5 @@ lower_impl(nir_function_impl *impl)
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void nir_lower_passthrough_edgeflags(nir_shader *shader)
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{
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nir_function *function = nir_shader_get_entrypoint(shader);
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if (function->impl)
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lower_impl(function->impl);
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lower_impl(nir_shader_get_entrypoint(shader));
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}
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@@ -2151,7 +2151,7 @@ static void
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emit_instructions(struct ir3_compile *ctx)
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{
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unsigned ninputs, noutputs;
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nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s)->impl;
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nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s);
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ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4;
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noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4;
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@@ -168,7 +168,8 @@ anv_shader_compile_to_nir(struct anv_device *device,
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nir_propagate_invariant(nir);
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nir_validate_shader(nir);
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nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
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nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
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true, false);
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nir_lower_system_values(nir);
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nir_validate_shader(nir);
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@@ -616,7 +617,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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unsigned num_rts = 0;
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struct anv_pipeline_binding rt_bindings[8];
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nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_foreach_variable_safe(var, &nir->outputs) {
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if (var->data.location < FRAG_RESULT_DATA0)
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continue;
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@@ -174,7 +174,7 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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/* Uniforms are required to be lowered before going into compile_fs. For
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* BLORP, we'll assume that whoever builds the shader sets the location
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