mesa/glthread: restore the dispatch table when incompatible gl calls are detected

While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.

Fixes remaining crashes in the glx-multithread-makecurrent* tests.

V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:
Gregory Hainaut
2017-02-12 15:21:47 +01:00
committed by Timothy Arceri
parent 70e715eea6
commit 93bdad3253
4 changed files with 18 additions and 4 deletions

View File

@@ -119,6 +119,7 @@ struct glthread_batch
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);
void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
@@ -138,5 +139,11 @@ static inline void
_mesa_glthread_finish(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_restore_dispatch(struct gl_context *ctx);
{
}
#endif /* !HAVE_PTHREAD */
#endif /* _GLTHREAD_H*/