restored the gl_Viewport function
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@@ -1,4 +1,4 @@
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/* $Id: matrix.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
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/* $Id: matrix.c,v 1.10 1999/11/12 18:10:47 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1332,13 +1332,28 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
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/*
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* Define a new viewport and reallocate auxillary buffers if the size of
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* the window (color buffer) has changed.
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* Called via glViewport or display list execution.
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*/
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void
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_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
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{
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GET_CURRENT_CONTEXT(ctx);
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gl_Viewport(ctx, x, y, width, height);
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}
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/*
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* Define a new viewport and reallocate auxillary buffers if the size of
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* the window (color buffer) has changed.
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*
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* XXX This is directly called by device drivers, BUT this function
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* may be renamed _mesa_Viewport (without ctx arg) in the future so
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* use of _mesa_Viewport is encouraged.
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*/
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void
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gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height )
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{
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport");
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if (width<0 || height<0) {
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@@ -1,4 +1,4 @@
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/* $Id: matrix.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
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/* $Id: matrix.h,v 1.4 1999/11/12 18:10:47 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -131,6 +131,9 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
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extern void
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_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
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extern void
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gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
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extern void
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_mesa_DepthRange( GLclampd nearval, GLclampd farval );
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