gallium/util: trivial whitespace/formatting fixes in u_blit.c
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
@@ -28,7 +28,7 @@
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/**
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* @file
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* Copy/blit pixel rect between surfaces
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*
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*
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* @author Brian Paul
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*/
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@@ -180,12 +180,12 @@ set_fragment_shader(struct blit_state *ctx,
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assert(stype == TGSI_RETURN_TYPE_FLOAT);
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idx = 3;
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if (!ctx->fs[pipe_tex][idx]) {
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enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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enum tgsi_texture_type tgsi_tex =
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util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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ctx->fs[pipe_tex][idx] =
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util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
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}
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}
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else if (!ctx->fs[pipe_tex][idx]) {
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enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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@@ -228,7 +228,7 @@ set_vertex_shader(struct blit_state *ctx)
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* Get offset of next free slot in vertex buffer for quad vertices.
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*/
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static unsigned
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get_next_slot( struct blit_state *ctx )
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get_next_slot(struct blit_state *ctx)
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{
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const unsigned max_slots = 4096 / sizeof ctx->vertices;
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@@ -243,7 +243,7 @@ get_next_slot( struct blit_state *ctx )
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PIPE_USAGE_STREAM,
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max_slots * sizeof ctx->vertices);
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}
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return ctx->vbuf_slot++ * sizeof ctx->vertices;
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}
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@@ -298,14 +298,15 @@ setup_vertex_data_tex(struct blit_state *ctx,
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if (src_target == PIPE_TEXTURE_CUBE ||
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src_target == PIPE_TEXTURE_CUBE_ARRAY) {
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/* Map cubemap texture coordinates inplace. */
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const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
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const unsigned stride =
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sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
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util_map_texcoords2d_onto_cubemap(src_face,
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&ctx->vertices[0][1][0], stride,
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&ctx->vertices[0][1][0], stride,
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TRUE);
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}
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offset = get_next_slot( ctx );
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offset = get_next_slot(ctx);
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if (ctx->vbuf) {
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pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
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@@ -536,8 +537,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
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t0 = (float) srcY0;
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t1 = (float) srcY1;
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if(normalized)
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{
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if (normalized) {
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/* normalize according to the mipmap level's size */
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int level = src_sampler_view->u.tex.first_level;
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float w = (float) u_minify(tex->width0, level);
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