glsl/linker: skip inactive explicit locations.
This fixes a crash in: GL45-CTS.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations Reviewed-by: Chris Forbes <chrisforbes@google.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -3088,6 +3088,9 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog)
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continue;
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continue;
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for (unsigned j = 0; j < sh->NumSubroutineUniformRemapTable; j++) {
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for (unsigned j = 0; j < sh->NumSubroutineUniformRemapTable; j++) {
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if (sh->SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION)
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continue;
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struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[j];
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struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[j];
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if (!uni)
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if (!uni)
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