st/vega: Remove unnecessary headers.

This commit is contained in:
Vinson Lee
2010-11-02 17:13:44 -07:00
parent 61f25216e3
commit 93a7e6d94e
12 changed files with 0 additions and 23 deletions

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@@ -37,10 +37,8 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
#include "util/u_string.h"

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@@ -36,9 +36,7 @@
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_tile.h"
#include "util/u_memory.h"
static INLINE VGboolean supported_image_format(VGImageFormat format)
{

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@@ -27,7 +27,6 @@
#include "VG/openvg.h"
#include "mask.h"
#include "renderer.h"
#include "api.h"
#include "vg_context.h"
@@ -36,7 +35,6 @@
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
#include "util/u_memory.h"
#define DISABLE_1_1_MASKING 1

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@@ -28,7 +28,6 @@
#include "vg_context.h"
#include "paint.h"
#include "image.h"
#include "api.h"
VGPaint vegaCreatePaint(void)

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@@ -28,13 +28,9 @@
#include "vg_context.h"
#include "path.h"
#include "polygon.h"
#include "paint.h"
#include "api.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
VGPath vegaCreatePath(VGint pathFormat,
VGPathDatatype datatype,

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@@ -27,7 +27,6 @@
#include "VG/openvg.h"
#include "vg_context.h"
#include "api.h"
#include "util/u_memory.h"

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@@ -32,13 +32,11 @@
#include "renderer.h"
#include "util_array.h"
#include "api_consts.h"
#include "shaders_cache.h"
#include "shader.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "util/u_memory.h"

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@@ -26,7 +26,6 @@
#include "paint.h"
#include "shaders_cache.h"
#include "matrix.h"
#include "image.h"
#include "st_inlines.h"
@@ -34,7 +33,6 @@
#include "pipe/p_compiler.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_sampler.h"

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@@ -29,7 +29,6 @@
#include "matrix.h" /*for floatsEqual*/
#include "vg_context.h"
#include "vg_state.h"
#include "paint.h"
#include "renderer.h"
#include "util_array.h"
#include "VG/openvg.h"

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@@ -35,12 +35,9 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
#include "util/u_format.h"
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
#include "util/u_sampler.h"
#include "util/u_surface.h"
#include "cso_cache/cso_context.h"

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@@ -30,8 +30,6 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_build.h"

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@@ -37,7 +37,6 @@
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"