nir: replace lower_ffma and fuse_ffma with has_ffma

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6756>
This commit is contained in:
Marek Olšák
2020-09-17 02:02:43 -04:00
committed by Marge Bot
parent f1284505f0
commit 939ddf3f67
19 changed files with 42 additions and 84 deletions

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@@ -70,9 +70,6 @@ static const struct nir_shader_compiler_options nir_options_llvm = {
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_mul_2x32_64 = true,
.lower_rotate = true,
@@ -115,9 +112,6 @@ static const struct nir_shader_compiler_options nir_options_aco = {
.lower_unpack_half_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_mul_2x32_64 = true,
.lower_rotate = true,

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@@ -2874,9 +2874,6 @@ const nir_shader_compiler_options v3d_nir_options = {
.lower_unpack_half_2x16 = true,
.lower_fdiv = true,
.lower_find_lsb = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_flrp32 = true,
.lower_fpow = true,
.lower_fsat = true,

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@@ -3055,12 +3055,9 @@ typedef enum {
typedef struct nir_shader_compiler_options {
bool lower_fdiv;
bool lower_ffma16;
bool lower_ffma32;
bool lower_ffma64;
bool fuse_ffma16;
bool fuse_ffma32;
bool fuse_ffma64;
bool has_ffma16;
bool has_ffma32;
bool has_ffma64;
bool lower_flrp16;
bool lower_flrp32;
/** Lowers flrp when it does not support doubles */

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@@ -370,11 +370,11 @@ convert_flrp_instruction(nir_builder *bld,
unsigned bit_size = nir_dest_bit_size(alu->dest.dest);
if (bit_size == 16)
have_ffma = !bld->shader->options->lower_ffma16;
have_ffma = bld->shader->options->has_ffma16;
else if (bit_size == 32)
have_ffma = !bld->shader->options->lower_ffma32;
have_ffma = bld->shader->options->has_ffma32;
else if (bit_size == 64)
have_ffma = !bld->shader->options->lower_ffma64;
have_ffma = bld->shader->options->has_ffma64;
else
unreachable("invalid bit_size");

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@@ -193,13 +193,13 @@ optimizations.extend([
(('fadd', a, ('fneg', ('ffract', a))), ('ffloor', a), '!options->lower_ffloor'),
(('ffract', a), ('fsub', a, ('ffloor', a)), 'options->lower_ffract'),
(('fceil', a), ('fneg', ('ffloor', ('fneg', a))), 'options->lower_fceil'),
(('ffma@16', a, b, c), ('fadd', ('fmul', a, b), c), 'options->lower_ffma16'),
(('ffma@32', a, b, c), ('fadd', ('fmul', a, b), c), 'options->lower_ffma32'),
(('ffma@64', a, b, c), ('fadd', ('fmul', a, b), c), 'options->lower_ffma64'),
(('ffma@16', a, b, c), ('fadd', ('fmul', a, b), c), '!options->has_ffma16'),
(('ffma@32', a, b, c), ('fadd', ('fmul', a, b), c), '!options->has_ffma32'),
(('ffma@64', a, b, c), ('fadd', ('fmul', a, b), c), '!options->has_ffma64'),
# Always lower inexact ffma, because it will be fused back by late optimizations (nir_opt_algebraic_late).
(('~ffma@16', a, b, c), ('fadd', ('fmul', a, b), c), 'options->fuse_ffma16'),
(('~ffma@32', a, b, c), ('fadd', ('fmul', a, b), c), 'options->fuse_ffma32'),
(('~ffma@64', a, b, c), ('fadd', ('fmul', a, b), c), 'options->fuse_ffma64'),
(('~ffma@16', a, b, c), ('fadd', ('fmul', a, b), c), 'options->has_ffma16'),
(('~ffma@32', a, b, c), ('fadd', ('fmul', a, b), c), 'options->has_ffma32'),
(('~ffma@64', a, b, c), ('fadd', ('fmul', a, b), c), 'options->has_ffma64'),
(('~fmul', ('fadd', ('iand', ('ineg', ('b2i', 'a@bool')), ('fmul', b, c)), '#d'), '#e'),
('bcsel', a, ('fmul', ('fadd', ('fmul', b, c), d), e), ('fmul', d, e))),
@@ -2032,9 +2032,9 @@ late_optimizations = [
(('fneg', a), ('fsub', 0.0, a), 'options->lower_negate'),
(('ineg', a), ('isub', 0, a), 'options->lower_negate'),
(('iabs', a), ('imax', a, ('ineg', a)), 'options->lower_iabs'),
(('~fadd@16', ('fmul', a, b), c), ('ffma', a, b, c), 'options->fuse_ffma16'),
(('~fadd@32', ('fmul', a, b), c), ('ffma', a, b, c), 'options->fuse_ffma32'),
(('~fadd@64', ('fmul', a, b), c), ('ffma', a, b, c), 'options->fuse_ffma64'),
(('~fadd@16', ('fmul', a, b), c), ('ffma', a, b, c), 'options->has_ffma16'),
(('~fadd@32', ('fmul', a, b), c), ('ffma', a, b, c), 'options->has_ffma32'),
(('~fadd@64', ('fmul', a, b), c), ('ffma', a, b, c), 'options->has_ffma64'),
# These are duplicated from the main optimizations table. The late
# patterns that rearrange expressions like x - .5 < 0 to x < .5 can create

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@@ -47,9 +47,9 @@ static const nir_shader_compiler_options options = {
.lower_usub_borrow = true,
.lower_mul_high = true,
.lower_mul_2x32_64 = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.vertex_id_zero_based = true,
.lower_extract_byte = true,
.lower_extract_word = true,
@@ -99,9 +99,9 @@ static const nir_shader_compiler_options options_a6xx = {
.lower_usub_borrow = true,
.lower_mul_high = true,
.lower_mul_2x32_64 = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.vertex_id_zero_based = false,
.lower_extract_byte = true,
.lower_extract_word = true,

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@@ -1004,9 +1004,9 @@ etna_screen_create(struct etna_device *dev, struct etna_gpu *gpu,
.lower_fpow = true,
.lower_sub = true,
.lower_ftrunc = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.lower_bitops = true,
.lower_all_io_to_temps = true,
.vertex_id_zero_based = true,

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@@ -35,9 +35,9 @@ static const nir_shader_compiler_options options = {
.lower_fmod = true,
.lower_fdiv = true,
.lower_fceil = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
/* .fdot_replicates = true, it is replicated, but it makes things worse */
.lower_all_io_to_temps = true,
.vertex_id_zero_based = true, /* its not implemented anyway */

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@@ -42,9 +42,6 @@
#include "ir/lima_ir.h"
static const nir_shader_compiler_options vs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_ffract = true,
.lower_fdiv = true,
@@ -62,9 +59,6 @@ static const nir_shader_compiler_options vs_nir_options = {
};
static const nir_shader_compiler_options fs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_fdiv = true,
.lower_fmod = true,

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@@ -549,9 +549,6 @@ static const struct nir_shader_compiler_options gallivm_nir_options = {
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_extract_to_shifts = true,
.lower_sub = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fmod = true,
.lower_hadd = true,
.lower_add_sat = true,

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@@ -3206,12 +3206,6 @@ nvir_nir_shader_compiler_options(int chipset)
{
nir_shader_compiler_options op = {};
op.lower_fdiv = (chipset >= NVISA_GV100_CHIPSET);
op.lower_ffma16 = false;
op.lower_ffma32 = false;
op.lower_ffma64 = false;
op.fuse_ffma16 = false; /* nir doesn't track mad vs fma */
op.fuse_ffma32 = false; /* nir doesn't track mad vs fma */
op.fuse_ffma64 = false; /* nir doesn't track mad vs fma */
op.lower_flrp16 = (chipset >= NVISA_GV100_CHIPSET);
op.lower_flrp32 = true;
op.lower_flrp64 = true;

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@@ -923,9 +923,6 @@ int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
}
static const nir_shader_compiler_options nir_options = {
.fuse_ffma16 = false, /* nir doesn't track mad vs fma */
.fuse_ffma32 = false, /* nir doesn't track mad vs fma */
.fuse_ffma64 = false, /* nir doesn't track mad vs fma */
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fpow = false,

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@@ -1179,9 +1179,9 @@ struct pipe_resource *r600_resource_create_common(struct pipe_screen *screen,
}
const struct nir_shader_compiler_options r600_nir_fs_options = {
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.lower_scmp = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
@@ -1205,9 +1205,9 @@ const struct nir_shader_compiler_options r600_nir_fs_options = {
};
const struct nir_shader_compiler_options r600_nir_options = {
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.lower_scmp = true,
.lower_flrp32 = true,
.lower_flrp64 = true,

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@@ -953,12 +953,9 @@ void si_init_screen_get_functions(struct si_screen *sscreen)
* gfx9 and newer prefer FMA for F16 because of the packed instruction.
* gfx10 and older prefer MAD for F32 because of the legacy instruction.
*/
.lower_ffma16 = sscreen->info.chip_class < GFX9,
.lower_ffma32 = sscreen->info.chip_class < GFX10_3,
.lower_ffma64 = false,
.fuse_ffma16 = sscreen->info.chip_class >= GFX9,
.fuse_ffma32 = sscreen->info.chip_class >= GFX10_3,
.fuse_ffma64 = true,
.has_ffma16 = sscreen->info.chip_class >= GFX9,
.has_ffma32 = sscreen->info.chip_class >= GFX10_3,
.has_ffma64 = true,
.lower_fmod = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_4x8 = true,

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@@ -2179,9 +2179,6 @@ static const nir_shader_compiler_options nir_options = {
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_fdiv = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_flrp32 = true,
.lower_fmod = true,
.lower_fpow = true,

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@@ -126,9 +126,6 @@ lower_discard_if(nir_shader *shader)
static const struct nir_shader_compiler_options nir_options = {
.lower_all_io_to_temps = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fdph = true,
.lower_flrp32 = true,
.lower_fpow = true,

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@@ -183,9 +183,9 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
/* Prior to Gen6, there are no three source operations, and Gen11 loses
* LRP.
*/
nir_options->lower_ffma16 = devinfo->gen < 6;
nir_options->lower_ffma32 = devinfo->gen < 6;
nir_options->lower_ffma64 = devinfo->gen < 6;
nir_options->has_ffma16 = devinfo->gen >= 6;
nir_options->has_ffma32 = devinfo->gen >= 6;
nir_options->has_ffma64 = devinfo->gen >= 6;
nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
nir_options->lower_fpow = devinfo->gen >= 12;

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@@ -69,9 +69,9 @@ static const nir_shader_compiler_options bifrost_nir_options = {
.lower_bitfield_extract_to_shifts = true,
.vectorize_io = true,
.fuse_ffma16 = true,
.fuse_ffma32 = true,
.fuse_ffma64 = true,
.has_ffma16 = true,
.has_ffma32 = true,
.has_ffma64 = true,
.use_interpolated_input_intrinsics = true
};

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@@ -36,9 +36,6 @@ midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_b
* solution. */
static const nir_shader_compiler_options midgard_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_scmp = true,
.lower_flrp16 = true,
.lower_flrp32 = true,